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Post by The Architect on Jul 25, 2010 19:30:48 GMT -5
Xenomorph Praetorian Aliases: None Appearance: Aliens Vs. Predator Series (Throughout Series) Origin: Xenomorphs that were born from xenomorph praetorian face huggers. Origination Point: Xenomorph Prime Origin Type: Alien Order Type: Order Neutral Danger Level: 8 Abilities: -Acid Blood: Xenomorph Praetorians, like all normal xenomorphs, have very strong acidic blood. -Melee: Xenomorph Praetorians can pierce heavy armor with ease using their tail and claws. -Armor: Xenomorph Praetorians have heavy armor and are tougher than transbreed Xenomorphs. -Cocoon: Xenomorph Praetorians can cocoon themselves to become a xenomorph queen. A queen can enhance Xenomorph Praetorians so they can become a Ravager or Carrier. -Spores: Xenomorph Praetorians produce spores, which attach and grow on targets. Spores allow zenomorphs to see cloaked targets and track enemies from long distances away. -Acid Spit: Xenomorph Praetorians can spit a large amount of acid at targets, enough to hit several targets at one time. -Acid Immunity: Xenomorph Praetorians, like all zenomorphs, are immune to acid.
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Post by The Architect on Jul 25, 2010 19:31:20 GMT -5
Royal Guard Aliases: None Appearance: Alien vs. Predator (Arcade) Origin: The San Drad versions of xenomorph praetorians. Origination Point: Earth, North America, United States, San Drad Origin Type: Alien Order Type: Order Neutral Danger Level: 8 Abilities: -Acid Spray: Royal Guards can spray light acid to attack enemies in combat. -Throw: Royal Guards can throw their enemies in combat. -Armored Skin: Royal Guards have skin that can stand up to heavy assaults for a long time.
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Post by The Architect on Jul 25, 2010 19:31:54 GMT -5
Xenomorph Carrier Aliases: None Appearance: Aliens Vs. Predator: Extinction (PS2, Xbox) Origin: One of two types of evolved xenomorph praetorian. Origination Point: LV-742 Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 5 Abilities: -Melee: Xenomorph Carriers can attack enemies in hand to hand combat, but their attacks are rather weak. -Armor: Xenomorph Carriers have light armor. -Spines: Xenomorph Carriers can transport up to six xenomorph face huggers at one time, and feed them a special substance. This substance will make the Xenomorph Face Hugger temporally invulnerable. -Face Hugger Surprise Death: Upon death, unless by fire, Xenomorph Carriers will throw face huggers at enemies. -Acid Spew: Unless they die by fire, Xenomorph Carriers will explode, spewing acid on nearby enemies. -Acid Immunity: Xenomorph Carriers, like all xenomorphs, are immune to acid.
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Post by The Architect on Jul 25, 2010 19:32:23 GMT -5
Xenomorph Ravager Aliases: None Appearance: Aliens Vs. Predator: Extinction (PS2, Xbox) Origin: One of two types of evolved xenomorph praetorian. Origination Point: LV-742 Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 9 Abilities: -Hull Blades: Xenomorph Ravagers have large blades for hands that can slice right through the hull of a USCM Star Cruiser with ease. However, their victims can't be used as hosts. -Armor: Xenomorph Ravagers have heavy armor. -Regenesis: After being enhanced by a xenomorph queen, Xenomorph Ravagers are capable of going into a catabolic state. They use this to escape death and quickly regenerate back to half health before continuing the battle and can go into Regenesis as many times as it wants. Only fire, radiation poisoning, or a massive barrage of continuous damage will stop Regenesis.
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