|
GMs
Aug 5, 2010 15:32:29 GMT -5
Post by The Architect on Aug 5, 2010 15:32:29 GMT -5
GM Mark 1 Aliases: None Appearance: Gundam Series (Entire Series), Super Robot Wars 3 (SNES), Real Robot Battle Line (PS1), Great Battle Pocket (GBC), Super Robot Wars Game Cube (GC) Origin: The first mass production mobile suits created by the Earth Federation based on Original Gundam Mark 1. Origination Point: Solar System, Earth, South America, Jaburo/Earth Federation Origin Type: Robot Order Type: Order Good Danger Level: 4 Abilities: -Flight: GM Mark 1s can fly at high speeds even in space in order to travel. -Vulcan Cannons: GM Mark 1s have a vulcan cannon on each side of their forehead. -Back Beam Saber: GM Mark 1s are equipped with a beam saber stored on their back. Command versions are granted a second beam saber. -Beam Spray Gun: GM Mark 1s are equipped with a special gun that sprays lasers. Light armor versions and later generations of gm mark 1s have the spray feature removed. -100mm Machine Gun: Ground Type GM Mark 1s are equipped with a 100mm machine gun. -Rocket Launcher: Ground Type GM Mark 1s are equipped with a rocket launcher. -Missile Launcher: Ground Type GM Mark 1s can be equipped with a missile launcher. -Long Range Beam Rifle: Sniper Type GM Mark 1s are equipped with a long range beam rifle for sniping. The lasers on these beam rifles are strong enough to melt through just about anything. Second generation gms replace this with a sniper rifle. -360mm Bazooka: C Type GM Mark 1s are equipped with a 360mm bazooka. -Shield: GM Mark 1s are equipepd with a shield.
|
|
|
GMs
Aug 5, 2010 15:46:03 GMT -5
Post by The Architect on Aug 5, 2010 15:46:03 GMT -5
Aqua GM Aliases: None Appearance: Mobile Suit Gundam: Bonds of The Battlefield (Arcade, PSP), Mobile Suit Gundam: Battlefield Record UC 0081 (PS3) Origin: GM Mark 1s designed for underwater combat. Origination Point: Solar System, Earth/Earth Federation Origin Type: Robot Order Type: Order Good Danger Level: 4 Abilities: -Adept Swimmer: Aqua GMs can swim at high speeds in order to travel. -Shoulder 4-Tube Torpedo Launchers: Aqua GMs have a 4-tube torpedo launcher in each shoulder. -Beam Picks: Aqua GMs have a pair of beam picks stored on each hip. -Wrist Anchor Claws: Aqua GMs have an anchor claw on each wrist. -Harpoon Gun: Aqua GMs are equipped with a harpoon gun. -10 Tube Missile Launcher: Aqua GMs are equipped with a 10-tube missile launcher that is armed with a large torpedo.
|
|
|
GMs
Aug 5, 2010 15:53:28 GMT -5
Post by The Architect on Aug 5, 2010 15:53:28 GMT -5
GM Striker Aliases: None Appearance: Gundam Series (Throughout Series) Origin: Powerful variations of GM Mark 1s. Origination Point: Solar System, Earth/Earth Federation Origin Type: Robot Order Type: Order Good Danger Level: 5 Abilities: -Flight: GM Strikers can fly at high speeds even in space in order to travel. -Vulcan Cannons: GM Strikers have a vulcan cannon on each side of their forehead. -Beam Saber: GM Strikers are equipped with a beam saber. -100mm Machine Gun: GM Strikers are equipped with a 100mm machine gun. -Twin Beam Spear: GM Strikers are equipped with a double sided beam spear. -Spiked Shield: GM Strikers are equipped with a spiked shield.
|
|
|
GMs
Aug 5, 2010 15:54:13 GMT -5
Post by The Architect on Aug 5, 2010 15:54:13 GMT -5
Powered GM Aliases: None Appearance: Super Robot Wars Series (Throughout Series), Gundam Battle Universe (PSP) Origin: A special prototype gm used by Dick Allen. Origination Point: Solar System, Earth, Australia/Earth Federation Origin Type: Robot Order Type: Order Good Danger Level: 5 Abilities: -Enhanced Jump Pack: Powered GM has a special jump pack that allows it to easily out maneuver most mobile suits. -Vulcan Guns: Powered GM has a vulcan cannon on each side of it's head. -Beam Saber: Powered GM is equipepd with a beam saber. -90mm Machine Gun: Powered GM is equipped with a 90mm machine gun. -360mm Bazooka: Powered GM is equipped with a 360mm bazooka.
|
|
|
GMs
Aug 5, 2010 15:55:15 GMT -5
Post by The Architect on Aug 5, 2010 15:55:15 GMT -5
GM Custom Aliases: None Appearance: Gundam Series (Throughout Series), Super Robot Wars Series (Throughout Series) Origin: Special gms used by ace pilots. Origination Point: Solar System, Earth, Australia/Earth Federation Origin Type: Robot Order Type: Order Good Danger Level: 6 Abilities: -Flight: GM Customs can fly short distances even in space. -Vulcan Cannons: GM Customs have a vulcan cannon on each side of their head. -Beam Saber: GM Customs are equipped with a beam saber. -90mm Machine Gun: GM Customs are equipped with a 90mm machine gun.
|
|
|
GMs
Aug 5, 2010 15:56:15 GMT -5
Post by The Architect on Aug 5, 2010 15:56:15 GMT -5
GM Cannon Aliases: None Appearance: Gundam Series (Throughout Series), Super Robot Wars Series (Throughout Series) Origin: Prototype gms based on Guncannon. Origination Point: Solar System, Earth, Australia/Earth Federation Origin Type: Robot Order Type: Order Good Danger Level: 6 Abilities: -Flight: GM Cannons can fly short distances even in space. -Vulcan Guns: GM Cannons have a vulcan gun on each side of their head. -Beam Saber: Later versions of gm cannons are equipped with a beam saber. -Shoulder Beam Cannons: GM Cannons have a beam cannon on each shoulder. Earlier versions use a single 240mm one on just their right shoulder. -90mm Rifle: GM Cannons are equipped with a 90mm rifle. The one used by Lydo Wolf is replaced with a standard beam rifle.
|
|
|
GMs
Aug 5, 2010 15:58:56 GMT -5
Post by The Architect on Aug 5, 2010 15:58:56 GMT -5
GM Quel Aliases: None Appearance: Super Robot Wars Series (Throughout Series), Gundam Series (Throughout Series) Origin: The first mobile suits used by the Titans Origination Point: Solar System, Earth/Earth Federation, Titans Origin Type: Robot Order Type: Order Good Danger Level: 5 Abilities: -Flight: GM Quels can fly short distances even in space. -Vulcan Guns: GM Quels have a vulcan gun on each side of their head. -Beam Saber: GM Quels are equipped with a beam saber. -Beam Rifle: GM Quels are equipped with a beam rifle. -Shield: GM Quels are equipped with a shield.
|
|
|
GMs
Aug 5, 2010 16:00:11 GMT -5
Post by The Architect on Aug 5, 2010 16:00:11 GMT -5
Standard GM Mark 2 Aliases: Red GM Mark 2 Appearance: Gundam Series (Throughout Series), Real Robot Battle Line (PS1), Super Hero Generations (PS3, PS Vita), Lost Heroes 2 (3DS) Origin: The successor of the gm mark 1. Origination Point: Solar System, Space Colony Side 7/Earth Federation Origin Type: Robot Order Type: Order Neutral/Order Good Danger Level: 5 Abilities: -Flight: Standard GM Mark 2s can fly at medium speeds even in space in order to travel. -Vulcan Guns: Standard GM Mark 2s have a vulcan gun on each side of their head. -Beam Saber: Standard GM Mark 2s are equipped with a beam saber. -Beam Rifle: Standard GM Mark 2s are equipped with a beam rifle. This can be replaced with a 90mm or 120mm machine gun. -Bazooka: Standard GM Mark 2s can be equipped with a bazooka. This can be replaced with a railcannon or 170mm cannon for urban combat. -Twin Beam Saber: Semi-Striker versions of Standard GM Mark 2s are equipped with a twin beam saber. -Shield: Standard GM Mark 2s are equipped with a shield.
|
|
|
GMs
Aug 5, 2010 16:01:31 GMT -5
Post by The Architect on Aug 5, 2010 16:01:31 GMT -5
Stolen GM Mark 2 Aliases: Green GM Mark 2 Appearance: Gundam Series (Throughout Series) Origin: GM Mark 2s that were stolen by the AEUG. Origination Point: Solar System, Moon/AEUG Origin Type: Robot Order Type: Order Good Danger Level: 4 Abilities: -Flight: Stolen GM Mark 2s can fly at medium speeds even in space in order to travel. -Vulcan Guns: Stolen GM Mark 2s have a vulcan gun on each side of their head. -Beam Saber: Stolen GM Mark 2s are equipped with a beam saber. -Beam Rifle: Stolen GM Mark 2s are equipped with a beam rifle. -Bazooka: Stolen GM Mark 2s can be equipped with a bazooka. -Shield: Stolen GM Mark 2s are equipped with a shield.
|
|
|
GMs
Nov 25, 2012 23:03:17 GMT -5
Post by The Architect on Nov 25, 2012 23:03:17 GMT -5
GM Mark 3 Aliases: None Appearance: Super Robot Wars 4 (SNES), Super Robot Wars F (Saturn), Super Robot Wars F Final (Saturn), Sunrise World War (PS2), Gundam Series (Throughout Series) Origin: The successor of the gm mark 2. Origination Point: Solar System, Earth/Karaba Origin Type: Robot Order Type: Order Good Danger Level: 6 Abilities: -Flight: GM Mark 3s can fly at high speeds in order to travel. -Vulcan Guns: GM Mark 3s have a vulcan gun on each side of their head. -Beam Saber: GM Mark 3s are equipped with a beam saber. -Beam Rifle: GM Mark 3s are equipped with a beam rifle. -Beam Javelin: GM Mark 3s are equipped with a beam javelin. This can be replaced with a harpoon. -Shoulder Missile Pods: GM Mark 3s have missile pods in their shoulders. -Hip 2-Tube Missile Pods: GM Mark 3s have a 2-tube missile pod on each hip. -Shield: GM Mark 3s are equipped with a shield.
|
|
|
GMs
Dec 18, 2018 2:24:52 GMT -5
Post by The Architect on Dec 18, 2018 2:24:52 GMT -5
Striker Custom Aliases: None Appearance: Gundam Series (Throughout Series) Origin: A custom gundam-like gm striker created for close combat used by Ittou Tsurugi. Origination Point: Solar System, Earth/Earth Federation Origin Type: Robot Order Type: Order Good Danger Level: 7 Abilities: -Flight: Striker Custom can fly at high speeds even in space in order to travel. -Vulcan Cannons: Striker Custom has a vulcan cannon on each side of it's forehead. -Beam Sabers: Striker Custom is equipped with a pair of beam sabers stored on it's back and one in each wrist. -Knuckle Daggers: Striker Custom has a dagger in each set of knuckles.
|
|
|
GMs
Nov 15, 2019 1:40:18 GMT -5
Post by The Architect on Nov 15, 2019 1:40:18 GMT -5
GM Raid Aliases: None Appearance: Mobile Suit Gundam: Bonds of The Battlefield (Arcade) Origin: High performance gms used for special forces units. Origination Point: Solar System, Space Colony Side 7/Earth Federation Origin Type: Robot Order Type: Order Good Danger Level: 7 Abilities: -Flight: GM Raids can fly at high speeds even in space in order to travel. -Vulcan Cannons: GM Raids have a vulcan cannon on each side of their forehead. -Beam Saber: GM Raids are equipped with a beam saber. -Twin Heat Daggers: GM Raids have a [air of heat daggers stored on their hips. -Dual Knee 3-Tube Missile Pods: GM Raids have a 3-tube missile pod in each knee. -Shotgun: GM Raids are equipped with a shotgun. -Chain Mines: GM Raids have ten disc-like mines connected by a chain. -Spiked Shield: GM Raids are armed with a spiked shield that is ideal for melee.
|
|