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Sirene
Sept 1, 2010 12:58:18 GMT -5
Post by The Architect on Sept 1, 2010 12:58:18 GMT -5
Sirene Aliases: Silene Appearance: Devilman (NES, PS1), Shonen Sunday X Magazine: White Comic (DS), CR Devilman (Pachinko) Origin: An extremely powerful member of the demons and the arch nemesis of Devilman. Origination Point: Solar System, Earth/Hell Origin Type: Paranormal/Ancient Order Type: Chaos Evil Danger Level: 9 Abilities: -Flight: Sirene can fly at medium speeds in order to travel. -Talons: Sirene has extremely sharp talons on her feet that can slice through just about anything. -Teleportation: Sirene can teleport short distances. -Rotator Claw Arms: Sirene can launch her arms at enemies in combat and use them like homing buzzsaws. -Electric Antennae Rays: Sirene can release electric waves from her antennae. -Summon: Sirene can summon her two minions Agwel and Ghelmer to attack lesser enemies.
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Sirene
Sept 1, 2010 12:58:38 GMT -5
Post by The Architect on Sept 1, 2010 12:58:38 GMT -5
Agwel Aliases: None Appearance: Devilman (NES, PS1) Origin: One of two powerful demons that serve Sirene. Origination Point: Solar System, Earth/Hell Origin Type: Paranormal/Ancient Order Type: Chaos Evil Danger Level: 7 Abilities: -Land Merge: Agwel can merge with the land around him and manipulate the environment to his will. -Tentacles: Agwel can use his tentacles to attack enemies in combat.
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Sirene
Sept 1, 2010 12:58:54 GMT -5
Post by The Architect on Sept 1, 2010 12:58:54 GMT -5
Ghelmer Aliases: None Appearance: Devilman (NES, PS1) Origin: One of two powerful biological demons that serve Sirene. Origination Point: Solar System, Earth/Hell Origin Type: Paranormal/Ancient Order Type: Chaos Evil Danger Level: 8 Abilities: -Water Merge: Ghelmer can merge with the water around him and manipulate it to his will. -Invisibility: Ghelmer can become invisible for stealth attacks. While he's doing this his reflection can still be seen.
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