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Post by The Architect on Sept 4, 2010 19:32:31 GMT -5
Lizard Demon Aliases: None Appearance: Devilman (NES) Origin: One of many members of the Demon Tribe from the Kingdom of Ice. Origination Point: Solar System, Earth, Asia, Himalayas, Kingdom of Ice/Hell Origin Type: Paranormal/Ancient Order Type: Order Evil Danger Level: 1 Abilities: -Blockative Skin: Lizard Demons can damage enemies just by touching them. This does not save them from well placed attacks or projectiles. Whether or not it saves them from energy based attacks is unknown.
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Post by The Architect on Sept 4, 2010 19:33:34 GMT -5
Ammonite Demon Aliases: None Appearance: Devilman (NES) Origin: One of many members of the Demon Tribe from the Kingdom of Ice. Origination Point: Solar System, Earth, Asia, Himalayas, Kingdom of Ice/Hell Origin Type: Paranormal/Ancient Order Type: Order Evil Danger Level: 2 Abilities: -Blockative Skin: Ammonite Demons can damage enemies just by touching them. This does not save them from well placed attacks or projectiles. Whether or not it saves them from energy based attacks is unknown. -Organic Balls: Ammonite Demons can launch organic balls from their body.
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Post by The Architect on Sept 4, 2010 19:35:08 GMT -5
Bone Demon Aliases: None Appearance: Devilman (NES) Origin: One of many members of the Demon Tribe from the Kingdom of Ice. Origination Point: Solar System, Earth, Asia, Himalayas, Kingdom of Ice/Hell Origin Type: Paranormal/Ancient Order Type: Order Evil Danger Level: 3 Abilities: -Blockative Skin: Bone Demons can damage enemies just by touching them. This does not save them from well placed attacks or projectiles. Whether or not it saves them from energy based attacks is unknown. -Heat Resistance: Bone Demons have a high resistance to heat that allows them to survive in lava.
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Post by The Architect on Sept 4, 2010 19:37:11 GMT -5
Ice Demon Aliases: None Appearance: Devilman (NES) Origin: One of many members of the Demon Tribe from the Kingdom of Ice. Origination Point: Solar System, Earth, Asia, Himalayas, Kingdom of Ice/Hell Origin Type: Paranormal/Ancient Order Type: Order Evil Danger Level: 4 Abilities: -Blockative Skin: Ice Demons can damage enemies just by touching them. This does not save them from well placed attacks or projectiles. Whether or not it saves them from energy based attacks is unknown. -Teleportation: Ice Demons can teleport short distances, however, they only use this to enter combat. -Bounce: Ice Demons can bounce around walls to avoid enemy attacks. -Back Ice Balls: Ice Demons can launch three ice balls from their back at a time.
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Post by The Architect on Sept 4, 2010 19:37:52 GMT -5
Ghost Demon Aliases: None Appearance: Devilman (NES) Origin: One of many members of the Demon Tribe from the Kingdom of Ice. Origination Point: Solar System, Earth, Asia, Himalayas, Kingdom of Ice/Hell Origin Type: Paranormal/Ancient Order Type: Order Evil Danger Level: 3 Abilities: -Blockative Skin: Ghost Demons can damage enemies just by touching them. This does not save them from well placed attacks or projectiles. Whether or not it saves them from energy based attacks is unknown. -Levitation: Ghost Demons can levitate.
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Post by The Architect on Sept 4, 2010 19:38:40 GMT -5
Turtle Demon Aliases: None Appearance: Devilman (NES) Origin: One of many members of the Demon Tribe from the Kingdom of Ice. Origination Point: Solar System, Earth, Asia, Himalayas, Kingdom of Ice/Hell Origin Type: Paranormal/Ancient Order Type: Order Evil Danger Level: 4 Abilities: -Blockative Skin: Turtle Demons can damage enemies just by touching them. This does not save them from well placed attacks or projectiles. Whether or not it saves them from energy based attacks is unknown. -Palm Fire Balls: Turtle Demons can launch fire balls from their palms.
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