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Imps
Jun 8, 2010 13:50:45 GMT -5
Post by The Architect on Jun 8, 2010 13:50:45 GMT -5
Imp Aliases: None Appearance: Spawn (SNES), Spawn: Armageddon (PS2, Game Cube, Xbox) Origin: The weakest of demons in Hell's army. Origination Point: Hell Origin Type: Paranormal Order Type: Order Evil Danger Level: 1 Abilities: -Melee: Imps can preform melee attacks to attack enemies in combat. -Swarm: Once an enemy has been found all nearby imps will try to overwhelm it.
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Imps
Jun 8, 2010 13:51:03 GMT -5
Post by The Architect on Jun 8, 2010 13:51:03 GMT -5
Flying Imp Aliases: None Appearance: Spawn: Armageddon (PS2, Game Cube, Xbox) Origin: Enhanced versions of imps. Origination Point: Hell Origin Type: Paranormal/Mutant Order Type: Order Evil Danger Level: 3 Abilities: -Flight: Flying Imps can fly at low speeds in order to travel. -Fire Balls: Flying Imps can launch fire balls to attack enemies in combat.
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Imps
Jun 8, 2010 13:51:25 GMT -5
Post by The Architect on Jun 8, 2010 13:51:25 GMT -5
Newborn Aliases: None Appearance: Spawn: Armageddon (PS2, Game Cube, Xbox) Origin: The most powerful versions of imps. Origination Point: Hell Origin Type: Paranormal/Mutant Order Type: Order Evil Danger Level: 6 Abilities: -Melee: Newborns can preform melee attacks to attack enemies in combat. -Armor: Newborns have armor that can stand up to heavy assaults for a short time.
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