Wryneck
Dec 16, 2010 14:51:34 GMT -5
Post by The Architect on Dec 16, 2010 14:51:34 GMT -5
Wryneck
Aliases: None
Appearance: Super Robot Wars Series (Throughout Series), Aura Battler Dunbine (PS1), Real Robot Battle Line (PS1), Sunrise Heroes (Dreamcast), Sunrise Heroes R (PS2), Sunrise Heroes 2 (PS2), ACE (PS2), ACE 2 (PS2), ACE 3 (PS2)
Origin: High performance aura battlers created by Kingdom of Ku for House Drake's army.
Origination Point: Solar System, Earth, Byston Well/Kingdom of Ku
Origin Type: Robot/Paranormal
Order Type: Order Evil/Order Good
Danger Level: 9
Abilities:
-Flight: Wrynecks can fly at high speeds in order to travel.
-Sword: Wrynecks are equipped with a powerful sword.
-Wrist Cable Talons: Wrynecks have a pair of cable linked talons in each wrist.
-Foot Talons: Wrynecks have two very sharp talons on each foot, making their kicks very strong.
-Dual Hip Double Missile Launchers: Wrynecks have a pair of double barreled missile launchers on each hip.
-Twin Daggers: Wrynecks are equipped with a pair of daggers stored in each wing.
-Wrist Aura Shot Cannons: Wrynecks have an aura shot cannon in each wrist. Outside of Byston Well this weapon can rival napalm with each shot.
-Hyper Mode: Wrynecks with highly experienced pilots can go into hyper mode, increasing their size drastically and allowing them to shock the pilots of other machines that come close to it. However, they will deteriorate if hit by a strong mental attack.
-Double Assault: Todd's Wryneck can team up with Billbine or Night Camo Billbine for a very powerful double assault.
Aliases: None
Appearance: Super Robot Wars Series (Throughout Series), Aura Battler Dunbine (PS1), Real Robot Battle Line (PS1), Sunrise Heroes (Dreamcast), Sunrise Heroes R (PS2), Sunrise Heroes 2 (PS2), ACE (PS2), ACE 2 (PS2), ACE 3 (PS2)
Origin: High performance aura battlers created by Kingdom of Ku for House Drake's army.
Origination Point: Solar System, Earth, Byston Well/Kingdom of Ku
Origin Type: Robot/Paranormal
Order Type: Order Evil/Order Good
Danger Level: 9
Abilities:
-Flight: Wrynecks can fly at high speeds in order to travel.
-Sword: Wrynecks are equipped with a powerful sword.
-Wrist Cable Talons: Wrynecks have a pair of cable linked talons in each wrist.
-Foot Talons: Wrynecks have two very sharp talons on each foot, making their kicks very strong.
-Dual Hip Double Missile Launchers: Wrynecks have a pair of double barreled missile launchers on each hip.
-Twin Daggers: Wrynecks are equipped with a pair of daggers stored in each wing.
-Wrist Aura Shot Cannons: Wrynecks have an aura shot cannon in each wrist. Outside of Byston Well this weapon can rival napalm with each shot.
-Hyper Mode: Wrynecks with highly experienced pilots can go into hyper mode, increasing their size drastically and allowing them to shock the pilots of other machines that come close to it. However, they will deteriorate if hit by a strong mental attack.
-Double Assault: Todd's Wryneck can team up with Billbine or Night Camo Billbine for a very powerful double assault.