|
Post by The Architect on Apr 20, 2011 18:34:05 GMT -5
Gore Aliases: Goru, Gol Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: One of two experimental creatures created by Doctor Saotome. Origination Point: Solar System, Earth, Asia, Japan/Doctor Saotome Origin Type: Mutant Order Type: Chaos Neutral Danger Level: 3 Abilities: -Jumping: Gore can jump high into the air. -Tail: Gore can use his tail to attack enemies in combat. -Regeneration: Gore can regenerate from standard attacks.
|
|
|
Post by The Architect on Apr 20, 2011 18:34:51 GMT -5
Burai Aliases: Brai Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: One of two experimental creatures created by Doctor Saotome. Origination Point: Solar System, Earth, Asia, Japan/Doctor Saotome Origin Type: Mutant Order Type: Chaos Neutral Danger Level: 3 Abilities: -Jumping: Burai can jump high into the air. -Telekinesis: Burai possesses telekinesis that allows him to stop bullets and throw enemies short distances. -Regeneration: Burai can regenerate from standard attacks.
|
|
|
Post by The Architect on Apr 20, 2011 18:35:38 GMT -5
Gore and Burai Fusion Aliases: None Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: Gore and Burai after being possessed and fused by invaders. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Alien/Mutant Order Type: Chaos Evil Danger Level: 8 Abilities: -Blinding Invader Vomit: Gore and Burai Fusion can launch vomit-like invader parasites onto enemies in combat that will blind them long enough for it to charge into them. -Charge: Gore and Burai Fusion can charge at enemies in combat. -Punching: Gore and Burai Fusion can use his fists from the arms on the upper half of his body to punch enemies in combat. -Telekinetic Throw: Gore and Burai Fusion can telekinetically throw boulders at enemies in combat. -Gecko Convert: Gore and Burai Fusion can reduce himself into a swarm of thousands of biting geckos as a last resort.
|
|