|
Post by The Architect on Jul 9, 2011 17:44:03 GMT -5
Ultraman Zearth Aliases: None Appearance: Ultra Series (Throughout Series), Great Battle Pocket (GBC) Origin: An extremely powerful alien from the Land of Pikari. Origination Point: Nebula Z95, Land of Pikari Origin Type: Alien Order Type: Chaos Good Danger Level: 9 Abilities: -Flight: Ultraman Zearth can fly at high speeds even in space. -Human Fusion: Ultraman Zearth can fuse with a human host to remain on planets that are hazardous. -Martial Arts Skills: Ultraman Zearth is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Ultraman Zearth can fire koshins, many attacks based from beams that are extremely powerful. -Space Supula Koshin: Ultraman Zearth's favorite Koshin, a + style attack from his hands that can destroy most monsters in one hit.
|
|
|
Post by The Architect on Sept 22, 2013 19:31:37 GMT -5
Dadadagon Aliases: None Appearance: Ultraman Zearth (PS1) Origin: A bird-like monster that assists Ultraman Zearth. Origination Point: Nebula Z95, Land of Pikari Origin Type: Alien Order Type: Chaos Good Danger Level: 4 Abilities: -Flight: Dadadagon can fly at low speeds in order to travel. -Forehead Drill: Dadadagon has a drill on his forehead.
|
|
|
Post by The Architect on Nov 25, 2013 19:30:37 GMT -5
Gamerodon Aliases: None Appearance: Ultraman Zearth (PS1) Origin: A giant mystical creature that assists Ultraman Zearth. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Paranormal Order Type: Chaos Good Danger Level: 4 Abilities: -Bite: Gamerodon can use his jaws to bite enemies in combat.
|
|