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Post by The Architect on Aug 29, 2011 18:43:17 GMT -5
Adeu Warsam Aliases: Adeu The Sonic Appearance: Lord of Lords Ryu Knight (SNES), Super Robot Wars NEO (Wii) Origin: A powerful young knight and the ryu user of Ryu Knight Zephyr. Origination Point: Solar System, Earth Tear Origin Type: Natural Order Type: Order Good Danger Level: 3 Abilities: -Broadsword: Adeu Warsam is equipped with a broadsword. This can later be replaced with a spirit stone version that comes with a shield called the Spirit Sword. -Speed: Adeu Warsam can move very fast in combat. -Mist Tarot: Adeu Warsam is equipped with a mist tarot, a card that allows him to summon his ryu, Ryu Knight Zephyr, at will.
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Post by The Architect on Aug 29, 2011 18:44:38 GMT -5
Ryu Knight Zephyr Aliases: None Appearance: Lord of Lords Ryu Knight (SNES), Harobots Series (Entire Series), Super Robot Wars NEO (Wii) Origin: One of the last seven ryus created to fight the Helldragon Tribe. Origination Point: Solar System, Earth Tear, Eldogia Origin Type: Robot/Paranormal/Ancient Order Type: Order Good Danger Level: 5 Abilities: -Broadsword: Ryu Knight Zephyr is equipped with a powerful broadsword. -Shield: Ryu Knight Zephyr is equipped with a shield. -Crushing Dawn: Ryu Knight Zephyr can charge it's sword with energy and ram into enemies with great force. -Tornado Attack: Ryu Knight Zephyr can execute a very powerful and fast slash attack. -Burn Crushing Dawn: Ryu Knight Zephyr can be inflamed by Ryu Mage Magidora's Honoun, absorb it into it's sword, and execute the Crushing Dawn with more force than the normal version. -Mist Jets: Ryu Knight Zephyr can absorb mystical energy called mist using the orbs on it's ankles and on the back of it's neck. These can be used to increase it's speed. -Class Change: After acquiring it's spirit stone from it's rider Ryu Knight Zephyr can morph into Ryu Paladin Lord Zephyr, increasing it's power by ten fold.
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Post by The Architect on Aug 29, 2011 18:45:47 GMT -5
Ryu Paladin Lord Zephyr Aliases: None Appearance: Super Robot Wars NEO (Wii) Origin: The class change form of Ryu Knight Zephyr. Origination Point: Solar System, Earth Tear, Eldogia Origin Type: Robot/Paranormal/Ancient Order Type: Order Good Danger Level: 10 Abilities: -Spirit Sword: Ryu Paladin Lord Zephyr is equipped with a spirit stone version of a broadsword, allowing it to execute it's attacks with great force. -Shield: Ryu Paladin Lord Zephyr is equipped with a large shield. -Final Crush Dawn: Ryu Paladin Lord Zephyr can execute a more powerful version of the Crush Dawn. -Meteor Zapper: Ryu Paladin Lord Zephyr can surround itself in fire and release a fire dragon and fire balls from it's sword. -Mist Jets: Ryu Paladin Lord Zephyr can absorb mystical energy called mist using the orbs on it's ankles and on the back of it's neck. These can be used to increase it's speed and allows it to fly at subsonic speeds. -Shield Form: Using the powers of the other spirit stones and the rune stones of Rune Knight Steru, Ryu Paladin Lord Zephyr can be surrounded in a barrier of green energy and execute a version of the Crushing Dawn strong enough to destroy just about anything.
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