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Post by The Architect on May 13, 2012 16:12:40 GMT -5
Guard Star Aliases: None Appearance: Brave Saga (PS1), Brave Saga 2 (PS1) Origin: A member of the space police. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Robot/Vehicle/Alien Order Type: Order Good Danger Level: 5 Abilities: -Foot Wheels: Guard Star has wheels under his feet that allow him to move very fast in combat. -Star Blaster: Guard Star is equipped with an automatic pistol stored in his right leg. -Right Wrist Capture Cable: Guard Star has a capture cable in his right wrist. -Transform: Guard Star can transform into a police cruiser. -3 Unit Fusion: Guard Star can fuse with Guard Fire and Guard Rescue to become Guardion. -Positive Energy: Guard Star has all of the powers of a being composed of positive energy such as an energy form for planet traveling, levitation through air, water, or space at super sonic speeds, analyze machinery by sight or touch, x-ray vision, emit sos signals, communicate with any life form, erect an electrical barrier, and telepathy with other positive energy beings.
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Post by The Architect on May 13, 2012 16:13:50 GMT -5
Guard Fire Aliases: None Appearance: Brave Saga (PS1), Brave Saga 2 (PS1) Origin: A member of the space police. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Robot/Vehicle/Alien Order Type: Order Good Danger Level: 5 Abilities: -Foot Wheels: Guard Fire has wheels under his feet that allow him to move very fast in combat. -Fire Hoses: Guard Fire has a long fire hose in his right arm called the Strange Hose and a high pressure hose in each shoulder. -Dual Shoulder Ladders: Guard Fire has an extendable ladder in each shoulder. -Twin Back Cannons: Guard Fire is armed with a air of cannons on his back. -Torso Heat Beam: Guard Fire can release a heat beam from his torso. -Transform: Guard Fire can transform into a fire truck. -3 Unit Fusion: Guard Fire can fuse with Guard Rescue and Guard Star to become Guardion. -Positive Energy: Guard Fire has all of the powers of a being composed of positive energy such as an energy form for planet traveling, levitation through air, water, or space at super sonic speeds, analyze machinery by sight or touch, x-ray vision, emit sos signals, communicate with any life form, erect an electrical barrier, and telepathy with other positive energy beings.
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Post by The Architect on May 13, 2012 16:15:00 GMT -5
Guard Rescue Aliases: None Appearance: Brave Saga (PS1), Brave Saga 2 (PS1) Origin: A member of the space police. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Robot/Vehicle/Alien Order Type: Order Good Danger Level: 5 Abilities: -Foot Wheels: Guard Rescue has wheels under his feet that allow him to move very fast in combat. -Wrist Devices: Guard Rescue is armed with several devices in his wrists including restraining bandages called the High-Tension Bandage, a basket for rescuing civilians called the Rescue Cargo, flamethrowers called the Plasma Torch, grenade launchers called the Rescue Grenade, and nets called the Safety Barrier. -Transform: Guard Rescue can transform into an ambulance. -3 Unit Fusion: Guard Rescue can fuse with Guard Star and Guard Fire to become Guardion. -Positive Energy: Guard Rescue has all of the powers of a being composed of positive energy such as an energy form for planet traveling, levitation through air, water, or space at super sonic speeds, analyze machinery by sight or touch, x-ray vision, emit sos signals, communicate with any life form, erect an electrical barrier, and telepathy with other positive energy beings.
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Post by The Architect on May 13, 2012 16:16:14 GMT -5
Guardion Aliases: None Appearance: Brave Saga (PS1), Brave Saga 2 (PS1) Origin: Guard Star, Guard Fire, and Guard Rescue after fusing. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Robot/Vehicle/Alien Order Type: Order Good Danger Level: 7 Abilities: -Foot Wheels: Guardion has wheels under his feet that allow him to move very fast in combat. -Guard Blaster: Guardion has four machine guns in his torso. -Knee Missiles: Guardion can launch missiles from his knees. -4 Unit Fusion: Guardion can fuse with Guard Wing to become Super Guardion. -Positive Energy: Guardion has all of the powers of a being composed of positive energy such as an energy form for planet traveling, levitation through air, water, or space at super sonic speeds, analyze machinery by sight or touch, x-ray vision, emit sos signals, communicate with any life form, erect an electrical barrier, and telepathy with other positive energy beings.
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Post by The Architect on May 13, 2012 16:17:28 GMT -5
Guard Wing Aliases: None Appearance: Brave Saga (PS1), Brave Saga 2 (PS1) Origin: A member of the space police. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Robot/Vehicle/Alien Order Type: Chaos Good Danger Level: 6 Abilities: -Wing Detonator: Guard Wing has a machine gun in each wing. -Wind Hurricane: Guard Wing can emit hurricane force winds from his wing fans. -Automatic Rifle: Guard Wing is equipped with an automatic rifle. -Transform: Guard Wing can transform into a VTOL plane. -4 Unit Fusion: Guard Wing can fuse with Guardion to become Super Guardion. -Positive Energy: Guard Wing has all of the powers of a being composed of positive energy such as an energy form for planet traveling, levitation through air, water, or space at super sonic speeds, analyze machinery by sight or touch, x-ray vision, emit sos signals, communicate with any life form, erect an electrical barrier, and telepathy with other positive energy beings.
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Post by The Architect on May 13, 2012 16:18:53 GMT -5
Super Guardion Aliases: None Appearance: Brave Saga (PS1), Brave Saga 2 (PS1) Origin: Guardion after fusing with Guard Wing. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Robot/Vehicle/Alien Order Type: Order Good Danger Level: 8 Abilities: -Flight: Super Guardion can fly at super sonic speeds even in space in order to travel. -Guard Detonator: Super Guardion has a machine gun in each wing. -Wind Tornado: Super Guardion can execute a stronger version of Guard Wing's Wing Hurricane capable of freezing enemies in combat. -Missiles: Super Guardion can launch missiles from his shoulders and knees. -Water Grenade: Super Guardion can launch grenades from his wing fans. -Guard Flash: Super Guardion can emit a powerful heat laser from the G on his torso. -Lightning Star Flash: Super Guardion can throw electric slicing stars at enemies in combat. -Positive Energy: Super Guardion has all of the powers of a being composed of positive energy such as an energy form for planet traveling, levitation through air, water, or space at super sonic speeds, analyze machinery by sight or touch, x-ray vision, emit sos signals, communicate with any life form, erect an electrical barrier, and telepathy with other positive energy beings.
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