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Post by The Architect on Jul 1, 2010 13:47:55 GMT -5
Turlinanized Storm Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Storm enhanced and turned more aggressive by Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Weather Control: Turlinanized Storm can manipulate the weather around her to assist her in combat, however, she is limited by the amount she can do. -Whirl Wind Flight: Turlinanized Storm can summon a whirl wind around her body that allows her to fly at slow speeds or hover. She can ram into enemies or shoot lightning balls while doing this. However, this takes energy. -Lightning: Turlinanized Storm can summon weak lightning bolts to attack enemies in combat. However, this takes up energy. While in the air they morph into lightning balls. -Force Field: Turlinanized Storm can create an impenetrable force field around her body. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 13:48:12 GMT -5
Turlinanized Wolverine Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Wolverine enhanced and turned more aggressive by Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Adamantium Claws: Turlinanized Wolverine has claws made of the indestructible metal adamantium from his fists he can use to attack enemies in combat. However, using these in combat takes up energy. -Healing: Given a certain amount of time Turlinanized Wolverine can heal from enemy attacks. -Force Field: Turlinanized Wolverine can create an impenetrable force field around his body. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 13:48:43 GMT -5
Turlinanized Venom Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Venom enhanced and turned more aggressive by Turlin technology while still maintaining free will. Origination point: Solar System, Earth, North America, United States, New York, New York City Origin Type: Cyborg/Alien/Mutant Order Type: Chaos Evil Danger Level: 7 Abilities: -Webbing: Turlinanized Venom can fire green webbing from the top of his wrists. These webs can grab enemies and objects, shoot projectiles, and allow him to web swing in order to travel fast or fight enemies in the air. Turlinanized Venom can also use this webbing to catapult himself towards enemies. -Wall Crawl: Turlinanized Venom can easily crawl on walls. -Claws: Turlinanized Venom has claws he can use to attack enemies in combat. -Strength: Turlinanized Venom is strong enough to throw tanks like projectiles and tear street lights out of the ground. -Force Field: Turlinanized Venom can use his symbiote body to create an impenetrable force field around his body. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 13:49:01 GMT -5
Turlinanized Thing Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: The Thing enhanced and turned more aggressive by Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Strength: Turlinanized Thing is strong enough to throw tanks like projectiles and tear street lights out of the ground. -Shockwaves: Turlinanized Thing can create small shockwaves with his fists by either clapping or pounding the ground. These can be instant kill to light armored enemies. However, this takes up energy. -Force Field: Turlinanized Thing can create an impenetrable force field around his body. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 13:49:28 GMT -5
Turlinanized Spider-Man Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Spider-Man enhanced and turned more aggressive by Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Webbing: Turlinanized Spider-Man can fire green webbing from the bottom of his wrists. These webs can grab enemies and objects, shoot projectiles, and allow him to web swing in order to travel fast or fight enemies in the air. Turlinanized Spider-Man can also use this webbing to catapult him self towards enemies. -Wall Crawl: Turlinanized Spider-Man can easily crawl on walls. -Strength: Turlinanized Spider-Man is strong enough to throw cars like projectiles. -Force Field: Turlinanized Spider-Man can create an impenetrable force field around his body. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 13:49:47 GMT -5
Turlinanized Human Torch Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: The Human Torch enhanced and turned more aggressive by Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 8 Abilities: -Fire Balls: Turlinanized Human Torch can toss large fire balls at his enemies. However, his takes up energy. -Fire Splash: Turlianized Human Torch can create large fire balls above an arena and will rain them down on his enemies in combat. -Flight: Turlinanized Human Torch can fly by manipulating the fire around his body. He can either fly at low speeds or hover. However, this takes up energy. -Force Field: Turlinanized Human Torch can create an impenetrable force field around his body. This force field runs out of energy very quickly.
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