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Gunmen
Jun 23, 2010 15:18:44 GMT -5
Post by The Architect on Jun 23, 2010 15:18:44 GMT -5
Gunman Aliases: None Appearance: Tengen Toppa Gurren Lagann (DS), Super Robot Wars Zodiac 2 (PSP), Super Robot Wars Zodiac 3 (PS3, PS Vita), Super Robot Wars X (PS4, PS Vita, Switch) Origin: The war machines of spiral warriors. Origination Point: Spiral Homeworld/Solar System, Earth, Tepplin Origin Type: Alien/Robot Order Type: Order Neutral/Order Good Danger Level: 2 Abilities: -Spiral Energy: Gunmen are powered by Spiral Energy, a special alien energy that allows them to never tire so long as their pilots have the will to fight. Any gunman that does not have a pilot that produces spiral energy can alternate with solar power, although they will become much weaker and are unable to function at night. -Flight: Gunmen can fly at medium speeds in order to travel. -Weapons: Gunmen are equipped with a variety of weapons such as clubs, pistols, missiles, howitzer cannons, and machine guns. These are later upgraded to contain unstable molecular structures such as anti spirals.
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Gunmen
Apr 24, 2011 15:32:39 GMT -5
Post by The Architect on Apr 24, 2011 15:32:39 GMT -5
Katra Leader Aliases: None Appearance: Tengen Toppa Gurren Lagann (DS), Super Robot Wars Zodiac 2 (PSP) Origin: Bombers used to assist gunmen. Origination Point: Spiral Homeworld/Solar System, Earth, Tepplin Origin Type: Alien/Vehicle Order Type: Order Neutral Danger Level: 3 Abilities: -Flight: Katra Leaders can fly at medium speeds in order to travel. -Wing Bombs: Katra Leaders can release bombs from the underside of their wings. -Wing Homing Missiles: Katra Leaders can fire three homing missiles from under each wing. -Punching Arms: Katra Leaders have an arm in each wing that is ideal for punching enemies in combat.
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