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Post by The Architect on Jul 1, 2010 14:20:29 GMT -5
Invader Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Experiments of Niles Van Roekel. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 2 Abilities: -Teleport: Invaders will use teleportation to reach enemies from distances. -Sword Hands: Invaders have needle-like swords for hands that can be used to block close range attacks and attack enemies. These blades do low damage to human sized creatures. -Swarm: Because they can be easily killed, invaders will attack their enemies in small groups and try to overwhelm them.
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Post by The Architect on Jul 1, 2010 14:20:48 GMT -5
Decapitator Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Experiments of Niles Van Roekel. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 6 Abilities: -Teleport: Decapitators will use teleportation to reach enemies from distances. -Sword Hands: Decapitators have machete-like swords for hands that can be used to block close range attacks and attack enemies. These blades do moderate damage to human sized creatures. -Strength: Decapitators are strong enough to use heavy objects such as trucks as projectiles.
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Post by The Architect on Jul 1, 2010 14:21:07 GMT -5
Ravager Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Experiments of Niles Van Roekel. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 3 Abilities: -Teleport: Ravagers will use teleportation to reach enemies from distances. -Energy Gun: Ravagers have square-like guns for right arms that can produce either red shields that can block any attack for two seconds or shoot a bullet-like laser at enemies. This can do below moderate damage to human sized creatures. -Accuracy: Ravagers have lethal accuracy with their energy guns.
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Post by The Architect on Jul 1, 2010 14:21:29 GMT -5
Evicerator Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Experiments of Niles Van Roekel. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 1 Abilities: -Teleport: Evicerators will use teleportation to reach enemies from distances. -Explode: Evicerators will try to grab onto an enemy so they can self destruct. This can do moderate damage to human sized creatures.
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Post by The Architect on Jul 1, 2010 14:21:49 GMT -5
Mauler Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Experiments of Niles Van Roekel. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 6 Abilities: -Teleport: Maulers will use teleportation to reach enemies from distances. -Shockwaves: Maulers will put their hands into the ground in order to make eight foot shockwaves. This can do below moderate damage to human sized creatures. -Strength: Maulers are strong enough to use heavy objects such as trucks as projectiles.
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Post by The Architect on Jul 1, 2010 14:22:13 GMT -5
Obliterator Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Experiments of Niles Van Roekel. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 6 Abilities: -Teleport: Obliterators will use teleportation to reach enemies from distances. -Energy Gun: Obliterators have guns for right arms that can produce either red shields that can block any attack for two seconds or shoot a bullet-like laser at enemies. This can do high damage to human sized creatures. -Accuracy: Obliterators have lethal accuracy with their energy guns. -Strength: Obliterators are strong enough to use heavy objects such as trucks as projectiles.
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Post by The Architect on Jul 1, 2010 18:43:42 GMT -5
Predator Aliases: None Appearance: Marvel Nemesis: Rise of The Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Turlin air attack robots. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Robot/Alien Order Type: Order Neutral Danger Level: 5 Abilities: -Teleport: Predators will use teleportation to reach enemies from distances. -Flight: Predators can either hover or fly quickly to attack enemies. -Armor: Predators have light armor that can stand up to a couple hits from human sized creatures. -Energy Blast: Predators can shoot green balls of energy from their undersides in small bursts that explode upon impact. This is their only attack and they can do moderate damage to human sized creatures and can easily destroy helicopters. -Accuracy: Predators are highly accurate in combat.
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Post by The Architect on Jul 1, 2010 18:44:01 GMT -5
Turlin Generator Aliases: None Appearance: Marvel Nemesis: Rise of The Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Turlin devices made to create force fields and summon invasion forces. Origination Point: Solar System, Earth, North America, United States, New York, New York City, Niles Van Roekel Origin Type: Robot/Alien Order Type: Order Neutral Danger Level: 0 Abilities: -Shield: Turlin Generators can produce force fields to keep enemies out of certain areas. -Armor: Turlin Generators have armor that can stand up to light assaults for a few seconds. -Summon: Turlin Generators can summon large swarms of Turlin invasion forces to defend it. -Health Restore: Turlin Generators can restore an enemy's health upon destruction, however, this ability has only been used by Venom.
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Post by The Architect on Jul 1, 2010 18:44:19 GMT -5
Mardurer Aliases: None Appearance: Marvel Nemesis: Rise of The Imperfects (PS2, Game Cube, Xbox, PSP) Origin: Turlin air attack robots. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Robot/Alien Order Type: Order Neutral Danger Level: 4 Abilities: -Teleport: Mardurers will use teleportation to reach enemies from distances. -Flight: Mardurers can either hover or fly quickly to attack enemies. -Armor: Mardurers have light armor that can stand up to a couple hits from human sized creatures. -Energy Blast: Mardurers can shoot green balls of energy from their undersides in small bursts that explode upon impact. This is their only attack and they can do moderate damage to human sized creatures. -Accuracy: Mardurers are highly accurate in combat.
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Post by The Architect on Jul 1, 2010 18:44:40 GMT -5
Desolator Aliases: None Appearance: Marvel Nemesis: Rise of The Imperfects (PS2, Game Cube, Xbox, PSP) Origin: The successor of the mardurer. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Robot/Alien Order Type: Order Neutral Danger Level: 5 Abilities: -Teleport: Desolators will use teleportation to reach enemies from distances. -Flight: Desolators can either hover or fly quickly to attack enemies. -Armor: Desolators have light armor that can stand up to a couple hits from human sized creatures. -Energy Blast: Desolators can shoot green balls of energy from their undersides in small bursts that explode upon impact. This is their only attack and they can do moderate damage to human sized creatures. -Accuracy: Desolators are highly accurate in combat.
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Post by The Architect on Jul 13, 2010 18:36:35 GMT -5
Niles Van Roekel Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: A Turlin scientist sent to create an army for his homeworld. Origination Point: Turlin Homeworld Origin Type: Cyborg/Alien Order Type: Order Neutral Danger Level: 8 Abilities: -Intelligence: Niles Van Roekel is an extremely intelligent scientist. -Armored Cybernetic Suit: Niles Van Roekel has an cybernetic suit can fly short distances and allows him to fight in combat. This suit is armed with a blade in each arm, can green energy balls from the arms, gives enough strength to throw tanks and rip street lights out of the ground, and produce a dome of green energy by placing an arm blade into the ground. This dome can not be penetrated, however, it runs out of energy very quickly.
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