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Post by The Architect on Jul 16, 2010 15:44:32 GMT -5
Giant Donkey Kong Aliases: None Appearance: Super Smash Bros. (N64), Super Smash Bros. Melee (Game Cube) Origin: A giant version of Donkey Kong. Origination Point: Smash World Origin Type: Dimensional Order Type: Chaos Neutral Danger Level: 8 Abilities: -Helicopter Kong: Giant Donkey Kong can extend his arms and spin to attack enemies around him and gain altitude while jumping. This ability only lasts a short time. -Ground Pound: Giant Donkey Kong can beat the ground with his hands, causing enemies near him to become airborne. This can be done for an unlimited amount of time. -DK Punch: Giant Donkey Kong can charge up his arm to get ready for a punch. Fly charged this attack can do sever damage to his enemies. -Head Butt: Giant Donkey Kong can use his head to slam enemies into the ground, making them unable to move for two seconds. -Jumping: Giant Donkey Kong can jump very well and even do double jumps if he goes to far off an arena's edge. -Shield: Giant Donkey Kong has a shield that can block anything. This shield shrinks over time and after every hit. If it shrinks to a certain point, he will be stunned and vulnerable to attack.
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Post by The Architect on Jul 16, 2010 15:44:50 GMT -5
Giant Kirby Aliases: None Appearance: Super Smash Bros. Melee (Game Cube) Origin: A giant version of Kirby. Origination Point: Smash World Origin Type: Dimensional Order Type: Chaos Neutral Danger Level: 8 Abilities: -Summon: Giant Kirby can summon a team of weak Kirby clones with stolen powers to fight enemies in combat. -Cutter Beam: Giant Kirby can send himself high into the air and slam down using a blue laser that acts like a sword called the cutter beam. -Stone Morph: Giant Kirby can morph himself into stone that protects him from all physical, projectile, and energy based attack. After five seconds he will turn back to normal. Giant Kirby can turn back before the five seconds are up. This ability is used against enemies below him when he's in the air. -Swallow Copy: Giant Kirby can swallow his enemies and release them by launching them out of the top of his head. After the enemy has been launched he will gain their main special power. Giant Kirby can either release this power or it is removed after being hit a certain way or beaten out of an arena. -Hammer: Giant Kirby can use his hammer to attack enemies. -Jumping: Giant Kirby can jump very well and even do six jumps if he goes to far off an arena's edge. -Shield: Giant Kirby has a shield that can block anything. This shield shrinks over time and after every hit. If it shrinks to a certain point, he will be stunned and vulnerable to attack.
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Post by The Architect on Jul 16, 2010 15:45:10 GMT -5
Giant Bowser Aliases: None Appearance: Super Smash Bros. Melee (Gamecube) Origin: A giant version of Bowser. Origination Point: Smash World Origin Type: Dimensional Order Type: Chaos Evil Danger Level: 8 Abilities: -Fire Breath: Giant Bowser can fire a stream of fire from his mouth capable of doing moderate to above moderate damage to super smash fighters. It weakens over time. -Bowser Bomb: Giant Bowser can slam his body into the ground with enough force to send any super smash fighter back a few feet. -Shell Spin: As a last resort to stay in the arena, Giant Bowser will retract his head and limbs and spin. This does below moderate to moderate damage on super smash fighters. -Claws: Giant Bowser's nails on his hands are sharp enough to qualify as claws. They can do some serious damage if used at the right time. -Jumping: Giant Bowser can jump very well and even do double jumps if he goes to far off an arena's edge. -Shield: Giant has a shield that can block anything. This shield shrinks over time and after every hit. If it shrinks to a certain point, he will be stunned and vulnerable to attack.
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Post by The Architect on Jul 16, 2010 15:45:32 GMT -5
Giga Bowser Aliases: None Appearance: Super Smash Bros. Melee (Gamecube), Super Smash Brothers Brawl (Wii) Origin: A mutated version of Bowser. Origination Point: Smash World Origin Type: Dimensional/Mutant Order Type: Chaos Evil Danger Level: 9 Abilities: -Fire Breath: Giga Bowser can fire a stream of fire from his mouth capable of doing moderate to above moderate damage to super smash fighters. It weakens over time. -Butt Pound: Giga Bowser can slam his butt into the ground with enough force to send any super smash fighter back a few feet. -Shell Spin: As a last resort to stay in the arena, Giga Bowser will retract his head and limbs and spin. This does below moderate to moderate damage on super smash fighters. -Strength: Giga Bowser is very strong, one punch alone can cause slightly above moderate damage to any super smash fighter. This is later enhanced by poison, electric, and ice effects to his powers. -Claws: Giga Bowser's nails on his hands are sharp enough to qualify as claws. They can do some serious damage if used at the right time. -Pain Resistance: Giga Bowser has pain resistance, allowing him to not so much as flinch to all but the strongest attacks.
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