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Post by The Architect on Jun 22, 2010 17:42:27 GMT -5
Wink Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: A magician enhanced with Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Teleport: Wink can travel great distances by teleportation. A cybernetic component on her right hip allows her to teleport small distances while in combat. -Blades: Wink has a black glove on each hand that has a blade on top of the wrist she uses while in combat. -Force Field: Wink can use the three ribbons on the back of her hood to create an impenetrable force field. This force field runs out of energy very quickly.
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Post by The Architect on Jun 23, 2010 13:57:47 GMT -5
Brigade Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: One hundred dead soldiers fused together and given bio-mechanical arms using Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Bio-mechanical Arms: Brigade has bio-mechanical arms that allow him to shoot twin energy blasts at enemies. Brigade can also heal himself with big functioning tesla coils. This ability has only been used on Iron Man. -Strength: Brigade is strong enough to throw tanks like projectiles and tear street lights out of the ground. -Force Field: Brigade can use his bio-mechanical arms to create an impenetrable force field around his body. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 13:06:55 GMT -5
Fault Zone Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: A crippled ex-ballerina enhanced with Turlin technology. Origination Point: Solar System, Earth, North America, United Stated, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Seismic Drills: Fault Zone has seismic drills covering her hands that can create powerful shockwaves when they hit the ground. -Strength: Fault Zone has enough strength to throw cars like projectiles. -Force Field: Fault Zone can place her seismic drills into the ground to create an impenetrable force field. This force field runs out of energy very quickly. If placed in certain areas, Fault Zone can fire rocks at her enemies. This ability was only used against Storm.
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Post by The Architect on Jul 1, 2010 13:10:10 GMT -5
Johnny Ohm Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: A natural born electrockinetic enhanced with Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Electrical Powers: Johnny Ohm is able to control electricity naturally. Electrical components on his back allow him to shock enemies, hover short distances, and become quicker than the average human while in combat. Johnny Ohm can also create electrical generators out of giant metal objects. This ability has only been used against Dare Devil. -Strength: Johnny Ohm Has enough strength to throw cars like projectiles. -Force Field: Johnny Ohm can use his electrical powers to create an impenetrable force field. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 13:26:40 GMT -5
Solara Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: A natural pyrokinetic enhanced with Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Fire Powers: Solara is able to control fire naturally. Alien crystals in her skeleton allow her to throw big fire balls at enemies and hover short distances. Solara can also recover her health with damaged heating ventilation. This ability has only been used on Venom. -Strength: Solara has enough strength to throw cars like projectiles. -Force Field: Solara can use her fire powers to create an impenetrable force field around her body. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 13:51:43 GMT -5
Hazmat Aliases: None Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: A government scientist filled with toxic chemicals brought to life by Turlin technology. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Mutant/Alien Order Type: Order Neutral Danger Level: 7 Abilities: -Toxic Sludge: Hazmat is mostly a toxic sludge-like substance on the inside of his body. This allows him to fire small globs at enemies, create swing lines, and spit out this substance through his mask. Hazmat can also make this substance toxic when he spits it through his mask that can kill someone in a minute, but will wear off if he is defeated. This ability has only been used on Magneto. -Strength: Hazmat has enough strength to throw cars like projectiles. -Reflexes: Hazmat can bend in many different position due to his body lacking bones. -Force Field: Hazmat can use his toxic sludge to create an impenetrable force field around his body. This force field runs out of energy very quickly.
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Post by The Architect on Jul 1, 2010 14:40:59 GMT -5
Paragon Aliases: Maya Appearance: Marvel Nemesis: Rise of the Imperfects (PS2, Game Cube, Xbox, PSP) Origin: A Mayan woman mutated by Turlin technology into a deadly warrior. Origination Point: Solar System, Earth, North America, United States, New York, New York City/Niles Van Roekel Origin Type: Cyborg/Mutant/Alien Order Type: Order Neutral/Chaos Neutral Danger Level: 7 Abilities: -Teleport: Paragon can teleport small distances in combat. -Blades: Paragon has blades on her arms that channels destructive energy at enemies. -Strength: Paragon is strong enough to throw tanks like projectiles and tear street lights out of the ground. -Speed: Paragon can hit enemies faster than the average human. -Force Field: Paragon can stick her blades into the ground to create an impenetrable force field. This force field runs out of energy very quickly.
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