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Post by The Architect on Dec 22, 2012 8:42:08 GMT -5
Kamen Rider J Aliases: Jumbo Appearances: Azito 2 (PS1), Azito 3 (PS1), Great Battle Pocket (GBC), All Kamen Rider: Rider Generation (DS), All Kamen Rider: Rider Generation 2 (DS, PSP), All Kamen Rider: Rider Revolution (3DS) Origin: Koji Segawa after being transformed by the Earth Spirits to fight the Fogg. Origination Point: Solar System, Earth, Asia, Japan/Earth Spirits Origin Type: Cyborg/Mutant/Natural Order Type: Chaos Good/Order Good Danger Level: 10 Abilities: -Reinforced Muscles: Kamen Rider J has reinforced muscles that gives him superhuman strength, jump hundreds of feet into the air, give him a high resistance to physical attacks and projectiles, and survive falling from great heights. -Martial Arts Skills: Kamen Rider J can use a variety of martial arts attacks to attack enemies in combat, his most powerful of which is an extremely powerful flying kick. -Enhanced Senses: Kamen Rider J has an extremely powerful sense of sight and hearing. -Regeneration: Kamen Rider J can regenerate when not in combat. This also allows him to survive most toxins, chemical reactions, and grievous wounds that would be otherwise fatal to humans. -Jumbo Formation: Kamen Rider J can increase his size at will. -J-Crosser: Kamen Rider J can summon a Suzuki DR650SE motorcycle called the J-Crosser that can move up to 1330 kilometers per hour and execute a ram attack at enemies called the J-Strike.
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