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Post by The Architect on Jul 2, 2010 12:09:33 GMT -5
Gray Robot Aliases: None Appearance: Night Stalker (Intellivision, 2600, Apple 2) Origin: One of many hazards in the hedgerow maze. Origination Point: Solar System, Earth, Hedgerow Maze Origin Type: Robot Order Type: Order Neutral Danger Level: 1 Abilities: -Bullets: Gray Robots can fire bullets from their body.
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Post by The Architect on Jul 2, 2010 12:09:50 GMT -5
Blue Robot Aliases: None Appearance: Night Stalker (Intellivision, 2600, Apple 2) Origin: One of many hazards in the hedgerow maze. Origination Point: Solar System, Earth, Hedgerow Maze Origin Type: Robot Order Type: Order Neutral Danger Level: 2 Abilities: -Bullets: Blue Robots can fire bullets from their body. -Accuracy: Blue Robots are highly accurate in combat.
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Post by The Architect on Jul 2, 2010 12:10:05 GMT -5
White Robot Aliases: None Appearance: Night Stalker (Intellivision, 2600, Apple 2) Origin: One of many hazards in the hedgerow maze. Origination Point: Solar System, Earth, Hedgerow Maze Origin Type: Robot Order Type: Order Neutral Danger Level: 3 Abilities: -Bullets: White Robots can fire bullets from their body. -Accuracy: White Robots are highly accurate in combat. -Energy Shield: White Robots have an energy shield that can deflect a couple of bullets.
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Post by The Architect on Jul 2, 2010 12:10:23 GMT -5
Type 1 Black Robot Aliases: None Appearance: Night Stalker (Intellivision, 2600, Apple 2) Origin: One of many hazards in the hedgerow maze. Origination Point: Solar System, Earth, Hedgerow Maze Origin Type: Robot Order Type: Order Neutral Danger Level: 4 Abilities: -Energy Bullets: Type 1 Black Robots can fire large energy bullets from their body. -Accuracy: Type 1 Black Robots are highly accurate in combat. -Energy Shield: Type 1 Black Robots have an energy shield that can deflect a couple of bullets.
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Post by The Architect on Jul 2, 2010 12:10:43 GMT -5
Type 2 Black Robot Aliases: None Appearance: Night Stalker (Intellivision, 2600, Apple 2) Origin: One of many hazards in the hedgerow maze. Origination Point: Solar System, Earth, Hedgerow Maze Origin Type: Robot Order Type: Order Neutral Danger Level: 5 Abilities: -Bunker Buster Bullets: Type 2 Black Robots can fire large energy bullets from their body strong enough to destroy small bunkers. -Accuracy: Type 2 Black Robots are highly accurate in combat. -Energy Shield: Type 2 Black Robots have an energy shield that can deflect a couple of bullets.
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Post by The Architect on Jul 2, 2010 12:11:02 GMT -5
Invisible Robot Aliases: None Appearance: Night Stalker (Intellivision, 2600, Apple 2) Origin: The most powerful hazards in the hedgerow maze. Origination Point: Solar System, Earth, Hedgerow Maze Origin Type: Robot Order Type: Order Neutral Danger Level: 6 Abilities: -Energy Bullets: Invisible Robots can fire large energy bullets from their body. -Accuracy: Invisible Robots are highly accurate in combat. -Energy Shield: Invisible Robots have an energy shield that can deflect a couple of bullets. -Cloaking Device: Invisible Robots have a cloaking device used to make themselves invisible.
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Post by The Architect on Jul 2, 2010 12:11:20 GMT -5
Twin Bat Aliases: None Appearance: Night Stalker (Intellivision, Atari 2600, Apple 2) Origin: Two bats that became hazards in the hedgerow maze. Origination Point: Solar System, Earth, Hedgerow Maze Origin Type: Natural Order Type: Order Neutral Danger Level: 0 Abilities: -Flight: Twin Bats can fly at low speeds in order to travel. -Blockative Skin: Twin Bats can paralyze enemies in combat just by touching them.
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Post by The Architect on Jul 2, 2010 12:11:38 GMT -5
Hedgerow Spider Aliases: None Appearance: Night Stalker (Intellivision, 2600, Apple 2) Origin: A large spider that became a hazard in the hedgerow maze. Origination Point: Solar System, Earth, Hedgerow Maze Origin Type: Natural Order Type: Order Neutral Danger Level: 0 Abilities: -Blockative Skin: Hedgerow Spider can paralyze enemies in combat just by touching them. -Respawn: Hedgerow Spider can respawn if somehow killed.
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