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Post by The Architect on Dec 31, 2012 18:48:19 GMT -5
Apharmd B Aliases: RVR-39, Apharmd The Battler Appearance: Cyber Troopers Virtual-On Oratorio Tangram (Arcade, Dreamcast) Origin: One of three virtualoids based on the original Apharmd. Origination Point: Solar System, Earth/DN Corporation Origin Type: Robot/Cyborg Order Type: Order Neutral Danger Level: 9 Abilities: -Boosters: Apharmd B has boosters that allows it to make dashes and fly short distances at medium speeds. -Arm Beam Guns: Apharmd B has a beam gun for each arm. -Tongfers: Apharmd B has beam blades that function like tonfas in each arm. -Bombs: Apharmd B can emit bombs from it's left hand. -Diving Kick: Apharmd B can execute a powerful flying kick. -Hyper Mode: Apharmd B can go into hyper mode to temporarily increase it's power and speed.
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Post by The Architect on Dec 31, 2012 18:49:36 GMT -5
Apharmd S Aliases: RVR-33, Apharmd The Striker Appearance: Cyber Troopers Virtual-On Oratorio Tangram (Arcade, Dreamcast) Origin: One of three virtualoids based on the original Apharmd. Origination Point: Solar System, Earth/DN Corporation Origin Type: Robot/Cyborg Order Type: Order Neutral Danger Level: 9 Abilities: -Boosters: Apharmd S has boosters that allows it to make dashes and fly short distances at medium speeds. -Right Arm Beam Gun: Apharmd S has a beam gun for it's right arm. -Left Shoulder Bazooka: Apharmd S has a bazooka on it's left shoulder. -Bombs: Apharmd S can emit bombs from it's left hand. -Diving Tackle: Apharmd S can execute a powerful tackle. -Hyper Mode: Apharmd S can go into hyper mode to temporarily increase it's power and speed.
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Post by The Architect on Dec 31, 2012 18:50:55 GMT -5
Apharmd C Aliases: RVR-12, Apharmd The Commander Appearance: Cyber Troopers Virtual-On Oratorio Tangram (Arcade) Origin: One of three virtualoids based on the original Apharmd. Origination Point: Solar System, Earth/DN Corporation Origin Type: Robot/Cyborg Order Type: Order Neutral Danger Level: 9 Abilities: -Boosters: Apharmd C has boosters that allows it to make dashes and fly short distances at medium speeds. -Right Arm Shotgun: Apharmd C has a shotgun for it's right arm. -Left Arm Machete: Apharmd C has a machete in it's left arm. -Bombs: Apharmd C can emit bombs from it's left hand. -Diving Tackle: Apharmd C can execute a powerful tackle. -Hyper Mode: Apharmd C can go into hyper mode to temporarily increase it's power and speed.
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Post by The Architect on Feb 17, 2013 14:43:12 GMT -5
Apharmd J Aliases: Apharmd The Jaguard Appearance: Cyber Troopers Virtual-On Force (Arcade, Xbox 360), Cyber Troopers Virtual-On Marz (PS2) Origin: A virtualoid based on Apharmd B. Origination Point: Solar System, Earth/DN Corporation Origin Type: Robot/Cyborg/Divine Order Type: Order Neutral Danger Level: 10 Abilities: -Boosters: Apharmd J has boosters that allows it to make dashes and fly short distances at medium speeds. These boosters also allow it to withstand the gravity of Jupiter. -Arm Beam Guns: Apharmd J has a beam gun for each arm. -Tongfers: Apharmd J has beam blades that function like tonfas in each arm. -Bombs: Apharmd J can emit bombs from it's left hand. -Diving Kick: Apharmd J can execute a powerful flying kick.
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Post by The Architect on Feb 17, 2013 14:43:30 GMT -5
Apharmd T Aliases: Apharmd The Tiger Appearance: Cyber Troopers Virtual-On Force (Arcade, Xbox 360), Cyber Troopers Virtual-On Marz (PS2) Origin: A virtualoid based on Apharmd S. Origination Point: Solar System, Earth/DN Corporation Origin Type: Robot/Cyborg/Divine Order Type: Order Neutral Danger Level: 10 Abilities: -Boosters: Apharmd T has boosters that allows it to make dashes and fly short distances at medium speeds. These boosters also allow it to withstand the gravity of Jupiter. -Right Arm Grenade Launcher: Apharmd T has a grenade launcher for it's right arm. -Left Shoulder Bazooka: Apharmd T has a bazooka on it's left shoulder. -Bombs: Apharmd T can emit bombs from it's left hand. -Diving Kick: Apharmd T can execute a powerful flying kick.
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