|
Post by The Architect on Jul 22, 2010 19:46:18 GMT -5
Chaosroid S Aliases: None Appearance: Ultraman Fighting Evolution Rebirth (PS2) Origin: An evil alien from space that is nearly identical to Ultraseven. Origination Point: Space/Mephilas Seijin Origin Type: Alien Order Type: Chaos Evil Danger Level: 10 Abilities: -Flight: Chaosroid S is able to fly in order to travel long distances. -Adaption: Chaosroid S can survive in space for an unlimited amount of time. -Martial Arts Skills: Chaosroid S is a master at hand to hand combat. -Jumping: Chaosroid S is a great jumper. -Ultra Key: Chaosroid S can be equipped with the Ultra Key, a large key that can be used as a club and can destroy a planet in one shot by quickly charging up and launching a small energy bullet from the smaller end that quickly explodes. -Chaos Emelium Koshin: Chaosroid S can fire his version of Ultraseven's Emelium Koshin. It is almost identical in power. -Chaos Slugger: Chaosroid S has his version of Ultraseven's Eye Slugger. It is almost identical in power. -Chaos Emelium Mini-Shot: Chaosroid S has his version of Ultraseven's Mini-Shot. It is almost identical in power. -Telekinetic Flip Toss: Chaosroid S has his version of Ultraseven's telekinetic flip toss. It is almost identical in power. -Slugger Cluster: Chaosroid S can turn the Chaos Slugger into energy and release it. This creates dozens of Chaos Sluggers that hit enemies from behind and all reform and return to Chaosroid S upon impact.
|
|
|
Post by The Architect on Jul 22, 2010 19:46:58 GMT -5
Chaosroid T Aliases: None Appearance: Ultraman Fighting Evolution Rebirth (PS2) Origin: An evil alien from space that is nearly identical to Ultraman Taro. Origination Point: Space/Mephilas Seijin Origin Type: Alien Order Type: Chaos Evil Danger Level: 10 Abilities: -Flight: Chaosroid T is able to fly in order to travel long distances. -Adaption: Chaosroid T can survive in space for an unlimited amount of time. -Martial Arts Skills: Chaosroid T is a master at hand to hand combat. -Jumping: Chaosroid T is a great jumper. -Chaos Stormium Koshin: Chaosroid T can fire his version of Ultraman Taro's Stormium Koshin. It is almost identical in power. -Chaos Neo Stormium Koshin: Chaosroid T can fire his version of Ultraman Taroh's Neo Stormium Koshin. It is almost identical in power. -Chaos Dynamite: Chaosroid T can use his version of Ultraman Taro's Ultra Dynamite. It is almost identical in power. -Ultra Bell: Chaosroid T can pull the Ultra Bell from his chest, an extremely powerful instrument that can rid a planet of darkness and stun enemies.
|
|
|
Post by The Architect on Jul 22, 2010 19:47:51 GMT -5
Chaosroid U Aliases: None Appearance: Ultraman Fighting Evolution Rebirth (PS2) Origin: An evil alien from space that is nearly identical to Ultraman. Origination Point: Space/Mephilas Seijin Origin Type: Alien Order Type: Chaos Evil Danger Level: 10 Abilities: -Flight: Chaosroid U is able to fly in order to travel long distances. -Adaption: Chaosroid U can survive in space for an unlimited amount of time. -Martial Arts Skills: Chaosroid U is a master at hand to hand combat. -Jumping: Chaosroid U is a great jumper. -Chaos Specium Koshin: Chaosroid U can fire his version of Ultraman's Specium Koshin. It is almost identical in power and unlike Chaosroid S and Chaosroid T he can charge this attack for more damage. -Chaos Slash: Chaosroid U can fire his version of Ultrasman's Ultra Slash. Although it is much larger than the normal Ultra Slash, it is almost identical in power. It will reform and return to Chaosroid U upon impact.
|
|