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Mr. Big
Aug 30, 2010 21:31:59 GMT -5
Post by The Architect on Aug 30, 2010 21:31:59 GMT -5
Mr. Big Aliases: None Appearance: NARC (Arcade, NES, Amiga, Atari ST, CPC, Commodore 64, ZX Spectrum) Origin: The leader of Mr. Big International after being mutated by illegal substances. Origination Point: Solar System, Earth, North America, United States, Washington DC Origin Type: Mutant Order Type: Order Evil Danger Level: 10 Abilities: -Blockative Skin: Mr. Big can damage enemies just by touching them. This also gives him a high resistance to projectiles. Whether or not it saves him from physical and energy based attacks is unknown. -Tongue Spew: Mr. Big can spew tongues at enemies in combat. -Eye Fire Balls: Mr. Big can launch fire balls from his eyes if his sunglasses are somehow destroyed. -Skeletal Form: If Mr. Big receives enough damage his skin will explode and reveal his skull and spinal column.
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Mr. Big
Jan 29, 2012 12:28:12 GMT -5
Post by The Architect on Jan 29, 2012 12:28:12 GMT -5
Skeletal Mr. Big Aliases: None Appearance: NARC (Arcade, NES, Amiga, Atari ST, CPC, Commodore 64, ZX Spectrum) Origin: The secondary form of Mr. Big. Origination Point: Solar System, Earth, North America, United States, Washington DC Origin Type: Mutant Order Type: Chaos Evil Danger Level: 9 Abilities: -Blockative Skin: Skeletal Mr. Big can damage enemies just by touching them. This also gives him a high resistance to projectiles and makes his spinal column virtually intangible. Whether or not it saves him from physical and energy based attacks is unknown. -Chomp: Skeletal Mr. Big can use his jaws to chomp on enemies in combat. Unlike most chomps these are extremely powerful.
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