Heroman
Feb 1, 2013 14:26:58 GMT -5
Post by The Architect on Feb 1, 2013 14:26:58 GMT -5
Heroman
Aliases: Ghost
Appearance: Battle Robot Damashii (PSP), Super Robot Wars UX (3DS)
Origin: A reconstructed robot toy after being brought to life by skrugg lightning.
Origination Point: Solar System, Earth, North America, United States, California, Centerl City
Origin Type: Robot/Alien
Order Type: Chaos Good
Danger Level: 10
Abilities:
-Strength: Heroman is very strong in combat, capable of making very high jumps into the air and can damage enemies much larger than himself with little effort.
-Magnetic Armor: Heroman has armor that can stand up to heavy assaults for a short time, allows him to draw magnetic objects to him and can absorb electric based attacks and electromagnetic pulses.
-Electric Blasts: Heroman can emit electric blasts from his body both as projectiles and to enhance his melee attacks.
-Size Increase: Heroman can increase his size from eight to fifty feet if needed.
-Magnetco: Heroman can emit magnetic electric bolts from his palms.
-Berserk: Heroman can become berserk if Joey, his controller, is seriously injured. While in this form his body temperature increases dramatically, enhancing his strength and electric blasts.
-Power Armor: Heroman can be equipped with special armor that can stand up to heavy assaults for a long time, has a detachable glider, a rotatable electric sword in each wrist, and is armed with four destructive sound speakers on the back. These sound speakers can easily destroy insect-like enemies with little effort.
-O Spark: Heroman can form his arms into a circle and fire an extremely powerful electric beam.
Aliases: Ghost
Appearance: Battle Robot Damashii (PSP), Super Robot Wars UX (3DS)
Origin: A reconstructed robot toy after being brought to life by skrugg lightning.
Origination Point: Solar System, Earth, North America, United States, California, Centerl City
Origin Type: Robot/Alien
Order Type: Chaos Good
Danger Level: 10
Abilities:
-Strength: Heroman is very strong in combat, capable of making very high jumps into the air and can damage enemies much larger than himself with little effort.
-Magnetic Armor: Heroman has armor that can stand up to heavy assaults for a short time, allows him to draw magnetic objects to him and can absorb electric based attacks and electromagnetic pulses.
-Electric Blasts: Heroman can emit electric blasts from his body both as projectiles and to enhance his melee attacks.
-Size Increase: Heroman can increase his size from eight to fifty feet if needed.
-Magnetco: Heroman can emit magnetic electric bolts from his palms.
-Berserk: Heroman can become berserk if Joey, his controller, is seriously injured. While in this form his body temperature increases dramatically, enhancing his strength and electric blasts.
-Power Armor: Heroman can be equipped with special armor that can stand up to heavy assaults for a long time, has a detachable glider, a rotatable electric sword in each wrist, and is armed with four destructive sound speakers on the back. These sound speakers can easily destroy insect-like enemies with little effort.
-O Spark: Heroman can form his arms into a circle and fire an extremely powerful electric beam.