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Post by The Architect on Jul 23, 2010 14:49:46 GMT -5
Flash Mode Ultraman Dyna Aliases: None Appearance: Ultra Series (Throughout Series), Great Battle Pocket (GBC), Great Battle Full Blast (PSP) Origin: One of two extremely powerful deities of light sent to defend Earth. Origination Point: Heaven/Solar System, Mars Origin Type: Paranormal Order Type: Chaos Good Danger Level: 10 Abilities: -Flight: Flash Mode Ultraman Dyna can fly at high speeds even in space. -Human Fusion: Flash Mode Ultraman Dyna can fuse with a human host to remain on Earth. -Martial Arts Skills: Flash Mode Ultraman Dyna is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Flash Mode Ultraman Dyna can fire koshins, many attacks based from beams that are extremely powerful. -Modes: Flash Mode Ultraman Dyna can revert into Power and Miracle Mode. Each mode has it's unique koshins. -Solgent Koshin: Flash Mode Ultraman Dyna's favorite Koshin, a + style attack from his hands that can destroy most monsters in one hit.
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Post by The Architect on Jul 23, 2010 14:54:31 GMT -5
Strong Mode Ultraman Dyna Aliases: None Appearance: Ultra Series (Throughout Series) Origin: One of two alternate modes of Ultraman Dyna, this one used for stronger enemies. Origination Point: Heaven/Solar System, Mars Origin Type: Paranormal Order Type: Chaos Good Danger Level: 10 Abilities: -Flight: Strong Mode Ultraman Dyna can fly at high speeds even in space. -Martial Arts Skills: Strong Mode Ultraman Dyna is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Strong Mode Ultraman Dyna can fire koshins, many attacks based from beams that are extremely powerful. -Strength: Strong Mode Ultraman Dyna is very strong in combat.
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Post by The Architect on Jul 23, 2010 14:55:34 GMT -5
Miracle Mode Ultraman Dyna Aliases: None Appearance: Ultra Series (Throughout Series) Origin: One of two alternate modes of Ultraman Dyna, this one used for faster enemies. Origination Point: Heaven/Solar System, Mars Origin Type: Paranormal Order Type: Chaos Good Danger Level: 10 Abilities: -Flight: Miracle Mode Ultraman Dyna can fly at high speeds even in space. -Martial Arts Skills: Miracle Mode Ultraman Dyna is a professional in hand to hand combat and can surpass just about any monster. -Koshins: Miracle Mode Ultraman Dyna can fire koshins, many attacks based from beams that are extremely powerful. -Speed: Miracle Mode Ultraman Dyna is very fast in combat.
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