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Post by The Architect on Jul 13, 2010 15:35:30 GMT -5
Second Zeiram Aliases: None Appearance: ZeiramZone (PS1) Origin: The second assimilation bioweapon from space. Origination Point: Space Origin Type: Alien/Mutant Order Type: Chaos Neutral Danger Level: 10 Abilities: -Weapons: Second Zeiram possesses a wide variety of weapons such as knives, guns, lasers, rockets, and grenades to attack enemies in combat. -Assimilate: Second Zeiram can assimilate with any life form he comes across. -Zeiramoids: Second Zeiram can create minions from his body to help him find enemies. -Regeneration: Second Zeiram can regenerate from just about anything so long as the white faced assimilation tentacle on his head remains intact. This also gives him a high resistance to pain. -Head Life: Second Zeiram's head can levitate and take on a life of it's own.
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Post by The Architect on Jul 13, 2010 15:35:46 GMT -5
Zeiramoid Aliases: None Appearance: ZeiramZone (PS1) Origin: The mutant offspring of Second Zeiram. Origination Point: Solar System/Second Zeiram Origin Type: Alien/Mutant Order Type: Chaos Neutral Danger Level: 3 Abilities: -Blockative Skin: Zeiramoids can damage enemies just by touching them. This does not save them from well placed attacks, projectiles, or energy based attacks. -Body Weapons: Zeiramoids are equipped with body weapons such as tentacles, mandibles, and organic bombs to attack enemies in combat.
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