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Post by The Architect on Jul 23, 2013 14:57:56 GMT -5
Kamen Rider Kick Hopper Aliases: None Appearances: Kamen Rider Series (Throughout Series) Origin: A cybernetic suit created by ZECT to fight salis worms used by Sou Yaguruma. Origination Point: Solar System, Earth, Asia, Japan, Tokyo/ZECT Origin Type: Cyborg Order Type: Chaos Neutral Danger Level: 8 Abilities: -Reinforced Armor: Kamen Rider Kick Hopper has reinforced armor that gives him superhuman strength, give him a high resistance to physical attacks and projectiles, and survive falling from great heights as high as orbital falls. -Left Leg Anchor Jack: Kamen Rider Kick Hopper is equipped with a jack on his left leg that can charge it with energy to increase the power of his kicks. -Clock Up: Kamen Rider Kick Hopper can activate the zecter on his belt buckle to move at super sonic speeds until his energy runs low.
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Post by The Architect on Jul 23, 2013 14:59:37 GMT -5
Kamen Rider Punch Hopper Aliases: None Appearances: Kamen Rider Series (Throughout Series) Origin: A cybernetic suit created by ZECT to fight salis worms used by Shun Kageyama. Origination Point: Solar System, Earth, Asia, Japan, Tokyo/ZECT Origin Type: Cyborg Order Type: Chaos Neutral Danger Level: 8 Abilities: -Reinforced Armor: Kamen Rider Punch Hopper has reinforced armor that gives him superhuman strength, give him a high resistance to physical attacks and projectiles, and survive falling from great heights as high as orbital falls. -Right Arm Anchor Jack: Kamen Rider Punch Hopper is equipped with a jack on his right arm that can charge it with energy to increase the power of his punches. -Clock Up: Kamen Rider Punch Hopper can activate the zecter on his belt buckle to move at super sonic speeds until his energy runs low.
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