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Einst
Jul 18, 2010 13:24:48 GMT -5
Post by The Architect on Jul 18, 2010 13:24:48 GMT -5
Einst Glied Aliases: Grass Appearance: Super Robot Wars Series (Throughout Series) Origin: One of several types of einst. Origination Point: Einst Space Origin Type: Dimensional Order Type: Order Evil Danger Level: 3 Abilities: -Flight: Einst Glieds can fly at low speeds even in space in order to travel. -Impaling Vines: Einst Glieds can emit vines that impale enemies in combat. -Energy Beam: Einst Glieds can fire an energy beam from their "head".
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Einst
Jul 18, 2010 13:24:35 GMT -5
Post by The Architect on Jul 18, 2010 13:24:35 GMT -5
Einst Knochen Aliases: Bone Appearance: Super Robot Wars Series (Throughout Series) Origin: One of several types of einst. Origination Point: Einst Space Origin Type: Dimensional Order Type: Order Evil Danger Level: 4 Abilities: -Flight: Einst Knochens can fly at low speeds even in space in order to travel. -Torso Spikes: Einst Knochens can launch spikes from their torso. -Bony Boomerang: Einst Knochens can use a pair of bones from their shoulders and combine them into an X-like boomerang. -Claws: Einst Knochens can use their claws to attack enemies in combat.
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Einst
Jul 18, 2010 13:26:45 GMT -5
Post by The Architect on Jul 18, 2010 13:26:45 GMT -5
Einst Regisseur Aliases: Head Appearance: Super Robot Wars Series (Throughout Series) Origin: One of several types of einst. Origination Point: Einst Space Origin Type: Dimensional Order Type: Order Evil Danger Level: 6 Abilities: -Flight: Einst Regisseurs can fly at low speeds even in space in order to travel. -Double Wrist Machine Gun: Einst Regisseurs have a double barreled machine gun on their right wrist. -Left Wrist Blade: Einst Regisseurs have a blade on their left wrist. -Shoulder Missiles: Eindt Regisseurs can launch missiles from their shoulders.
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Einst
Jul 18, 2010 13:27:29 GMT -5
Post by The Architect on Jul 18, 2010 13:27:29 GMT -5
Einst Gemuet Aliases: Armor Appearance: Super Robot Wars Series (Throughout Series) Origin: One of several types of einst. Origination Point: Einst Space Origin Type: Dimensional Order Type: Order Evil Danger Level: 5 Abilities: -Flight: Einst Gemuets can fly at low speeds even in space in order to travel. -Arm Separation: Einst Gemuets can separate their arms to execute powerful melee assaults. -Fire Balls: Einst Gemuets can launch fire balls from their core in their waist. -Separation Assault: Einst Gemuets can break down their body parts, execute a powerful melee assault against their opponents, and reform on top of them.
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Einst
Jul 18, 2010 13:28:40 GMT -5
Post by The Architect on Jul 18, 2010 13:28:40 GMT -5
Personlichkeit Aliases: None Appearance: Super Robot Wars Series (Throughout Series) Origin: A large robot based on the gespenst series created by the Einst used by Alfimi. Origination Point: Einst Space Origin Type: Robot/Dimensional Order Type: Order Evil Danger Level: 8 Abilities: -Flight: Personlichkeit can fly at high speeds even in space in order to travel. -Katana: Personlichkeit is equipped with a powerful katana. -Sonic Slashes: Personlichkeit can launch sonic slashes from it's katana. -Dual High Familiars: Personlichkeit is equipped with a pair of floating oni mask-like robots that release blue fire streams from their mouth and contain opponents with their ghost-like body for it's katana to strike. -Raigoue: Personlichkeit and it's high familiars can fire yellow lasers from it's body in powerful barrage.
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Einst
Jul 18, 2010 13:29:32 GMT -5
Post by The Architect on Jul 18, 2010 13:29:32 GMT -5
Einsteisen Aliases: None Appearance: Super Robot Wars Impact (PS2), Super Robot Wars Original Generation 2 (GBA), Super Robot Wars Original Generations (PS2) Origin: A field commander of the einst based on Gespenst Mark 3. Origination Point: Einst Space Origin Type: Dimensional Order Type: Order Evil Danger Level: 7 Abilities: -Flight: Einsteisen can fly at low speeds even in space in order to travel. -Impaling Vine Fingers: Einsteisen has extendable impaling vines for the fingers on it's left hand. -Abdomen Beam: Einsteisen can launch a powerful beam from it's abdomen. -Palm Blast: Einsteisen can fire a large green energy ball from it's left palm that will explode upon contact with an enemy.
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Einst
Jul 18, 2010 13:30:21 GMT -5
Post by The Architect on Jul 18, 2010 13:30:21 GMT -5
Neu Regisseur Aliases: None Appearance: Super Robot Wars Compact 2 (WS), Super Robot Wars Impact (PS2), Super Robot Wars Original Generation 2 (GBA) Origin: The leader of the einst. Origination Point: Einst Space Origin Type: Dimensional Order Type: Order Evil Danger Level: 9 Abilities: -Flight: Neu Regisseur can fly at low speeds even in space in order to travel. -Impaling Vine Fingers: Neu Regisseur has extendable impaling vines for the fingers on it's left hand. -Abdomen Beam: Neu Regisseur can launch a powerful beam from it's abdomen. -Palm Blast: Neu Regisseur can fire a large green energy ball from it's left palm that will explode upon contact with an enemy. -Body Beams: Neu Regisseur can fire a volley of beams from it's body. -Armored Skin: Neu Regisseur has armored skin that can stand up to heavy assaults for a long time.
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Einst
Jul 18, 2010 13:31:22 GMT -5
Post by The Architect on Jul 18, 2010 13:31:22 GMT -5
Stern Regisseur Aliases: None Appearance: Super Robot Wars Original Generation 2 (GBA), Super Robot Wars Original Generations (PS2), Super Robot Wars Original Generations Gaiden (PS2) Origin: Neu Regisseur after becoming more powerful by absorbing the core of the first neviim. Origination Point: Einst Space Origin Type: Dimensional/Mutant Order Type: Order Evil Danger Level: 10 Abilities: -Flight: Stern Regisseur can fly at low speeds even in space in order to travel. -Impaling Vine Fingers: Stern Regisseur has extendable impaling vines for the fingers on it's left hand. -Abdomen Beam: Stern Regisseur can launch a powerful beam from it's abdomen. -Palm Blast: Stern Regisseur can fire a large green energy ball from it's left palm that will explode upon contact with an enemy. -Body Beams: Stern Regisseur can fire a volley of beams from it's body. -Armored Skin: Stern Regisseur has armored skin that can stand up to heavy assaults for a long time.
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Einst
Dec 11, 2010 21:47:46 GMT -5
Post by The Architect on Dec 11, 2010 21:47:46 GMT -5
Jetz Regisseur Aliases: None Appearance: Super Robot Wars Original Generations Gaiden (PS2) Origin: A colony of Einst cells that were weaponized and later went rogue. Origination Point: Solar System, Earth Origin Type: Dimensional/Mutant Order Type: Order Evil Danger Level: 9 Abilities: -Hip Missiles: Jetz Regisseur can launch missiles from it's hips. Some of these missiles come in energy draining variations. -Whip Vine Fingers: Jetz Regisseur has extendable whip vines for the fingers on it's left hand. -Right Arm Claw: Jetz Regisseur has a giant claw for it's right arm it can use to crush enemies in combat. -Spawn: Jetz Regisseur can spawn and summon jetz knochens and jetz glieds at will. -Armored Skin: Jetz Regisseur has armored skin that can stand up to heavy assaults for a short time. -Infect: Jetz Regisseur can infect hollow machines such as Ijin with Jetz cells to do it's bidding.
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Einst
Aug 25, 2012 22:45:06 GMT -5
Post by The Architect on Aug 25, 2012 22:45:06 GMT -5
Jetz Knochen Aliases: None Appearance: Super Robot Wars Original Generations Gaiden (PS2) Origin: One of two types of minions spawned from Jetz Regisseur. Origination Point: Solar System, Earth/Jetz Regisseur Origin Type: Dimensional/Mutant Order Type: Order Evil Danger Level: 6 Abilities: -Torso Missiles: Jetz Knochens can launch missiles from their torso in pairs. -Bony Boomerang: Jetz Knochens can use a pair of bones from their shoulders. -Extendable Claws: Jetz Knochens can use their extendable claws to attack enemies in combat.
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Einst
Aug 25, 2012 22:48:31 GMT -5
Post by The Architect on Aug 25, 2012 22:48:31 GMT -5
Jetz Glied Aliases: None Appearance: Super Robot Wars Original Generations Gaiden (PS2) Origin: One of two types of minions spawned from Jetz Regisseur. Origination Point: Solar System, Earth/Jetz Regisseur Origin Type: Dimensional/Mutant Order Type: Order Evil Danger Level: 5 Abilities: -Torso Missiles: Jetz Glied can launch missiles from their torso in pairs. -Impaling Vines: Jetz Glieds can emit vines that impale enemies in combat. -Energy Beam: Jetz Glieds can fire an energy beam from their "head".
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