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Post by The Architect on Nov 20, 2010 20:16:50 GMT -5
Daigenguard Aliases: Daizengar Appearance: Super Robot Wars Series (Throughout Series) Origin: One of the three dynamic general guardians. Origination Point: Solar System, Earth, Africa, Ethiopia Origin Type: Robot Order Type: Order Good Danger Level: 10 Abilities: -Flight: Daigenguard can fly at subsonic speeds even in space in order to travel. -Dynamic Knuckle: Daigengaurd can launch it's arms at enemies in combat. -Dual Shoulder General Blasters: Daigengaurd can fire an orange energy beam from each shoulder. -Type 3 Zankantou: Daigenguard is equipped with a large sword that can not only be used as a melee weapon, but can release blasts of air and be used as a powerful boomerang. -Lightning Enhance: Daigenguard can temporarily increase the size of the type 3 zankantou by striking it with lightning. -Armor: Daigenguard has armor that can stand up to medium assaults for a long time. -Double Assault: Daigenguard can team up with Aussenseiter for an extremely powerful double assault using Aussenseiter's pferd mode to move extremely fast and Daigenguard's type 3 zankantou to spin fast enough for a tornado to spawn, causing the enemies to explode shortly after.
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Post by The Architect on Nov 20, 2010 20:18:01 GMT -5
Aussenseiter Aliases: None Appearance: Super Robot Wars Series (Throughout Series) Origin: One of the three dynamic general guardians. Origination Point: Solar System, Earth, Africa, Ethiopia Origin Type: Robot Order Type: Order Good Danger Level: 10 Abilities: -Flight: Aussenseiter can fly at subsonic speeds even in space in order to travel. -Speed: Aussenseiter can move extremely fast in combat. -Dual Schulterplattes: Aussenseiter has a large plate on each shoulder that can charge up with electricity before impact. -Twin Lanzerkanones: Aussenseiter is equipped with a pair of rifles with energy bullets that can be fired in rapid succession. -Pferd Mode: Aussenseiter can morph into a horse with wheels in feet that allow it to move extremely fast on both land and in space. -Double Assault: Aussenseiter can team up with Daigenguard for an extremely powerful double assault using Aussenseiter's pferd mode to move extremely fast and Daigenguard's type 3 zankantou to spin fast enough for a tornado to spawn, causing the enemies to explode shortly after.
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Post by The Architect on Nov 20, 2010 20:19:04 GMT -5
LIOH Aliases: Lead Innovation Organic Harmony, RaiOh Appearance: Super Robot Wars Alpha 3 (PS2), Super Robot Wars Original Generations 2 (PS3), Super Robot Wars Original Generations: The Moon Dwellers (PS4, PS3) Origin: One of the three dynamic general guardians. Origination Point: Solar System, Earth, South America, Chile, Juan Fernandez Islands Origin Type: Robot Order Type: Order Good Danger Level: 9 Abilities: -Flight: LIOH can fly at subsonic speeds even in space in order to travel. -Harken Pulse: LIOH can fire a red energy blast from both soles. -Counter Break: LIOH can spawn lightning whips from it's wrists that will entangle an enemy long enough for a powerful flying kick. -Lightning Fall: LIOH can charge it's body with electricity before executing a very powerful flying kick. -Rising Meteo: LIOH can execute a very fast assault with very powerful kicks. -Armor: LIOH has armor that can stand up to medium assaults for a short time.
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Post by The Architect on Nov 20, 2010 20:20:12 GMT -5
DYLIO Aliases: Dynamic Lightning Over, DaiRaiOh Appearance: Super Robot Wars Alpha 3 (PS2) Origin: LIOH after being upgraded. Origination Point: Solar System, Earth Origin Type: Robot Order Type: Order Good Danger Level: 10 Abilities: -Flight: DYLIO can fly at subsonic speeds even in space in order to travel. -Harken Impulse Drive: DYLIO can fire a red energy blast from both soles. -Counter Spark Charge: DYLIO can use a stronger version of the counter break. -Plasma Spiral Drive: Dylio can execute a very powerful flying kick that will cause a large explosion upon impact. -Rising Meteo Inferno: DYLIO can execute a stronger version of the rising meteo. -Jinrai: DYLIO can form into an energy bird and ram with immense force before finishing it's enemy with an extremely powerful flying kick. -Armor: DYLIO has armor that can stand up to medium assaults for a long time.
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Post by The Architect on Dec 5, 2012 13:09:51 GMT -5
G Bankaran Aliases: None Appearance: Super Robot Wars Original Generations 2 (PS3), Super Robot Wars Original Generations: The Moon Dwellers (PS4, PS3) Origin: A very powerful robot based on the dynamic general guardians used by hot blooded jock Michiru. Origination Point: Solar System, Earth, Asia, Japan Origin Type: Robot Order Type: Order Good Danger Level: 9 Abilities: -Flight: G Bankaran can fly at subsonic speeds even in space in order to travel. -G-Beam: G Bankaran can fire energy beams from it's eyes. -Martial Arts Skills: G Bankaran is armed with powerful martial arts moves such as punches, kicks, and throwing backed with it's massive strength. -Giant Gym Bag: G Bankaran is equipped with a giant gym bag it can use to execute a very powerful assault and bash enemies with enough force to throw them a couple miles away.
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Post by The Architect on Dec 27, 2012 18:52:36 GMT -5
Jinrai Aliases: None Appearance: Super Robot Wars Original Generations 2 (PS3) Origin: Prototype unmanned versions of LIOH. Origination Point: Solar System, Earth, South America, Chile, Juan Fernandez Islands Origin Type: Robot Order Type: Order Good Danger Level: 6 Abilities: -Kunais: Jinrais are equipped with kunais. -Large Shuriken: Jinrais are equipped with a large shuriken. -Overhead Kick: Jinrais can execute overhead kicks. -Ninjato: Jinrais are equipped with a ninjato that has a grappling hook in the sheath. -Cloak Wrap: Jinrais can use their cloak to wrap enemies before jumping into the air and slamming them to the ground in a ten thousand foot drop. -Left Wrist Shield: Jinrais have a small shield on their left wrist that contains smoke bombs.
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