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Post by The Architect on Nov 20, 2010 20:47:11 GMT -5
Megillot Aliases: Bug Appearance: Super Robot Wars Series (Throughout Series) Origin: One of three types of unmanned machines used by the Ze Balmary Empire. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 1 Abilities: -Flight: Megillots can fly at subsonic speeds even in space in order to travel and out maneuver enemies in combat. -Probe Sensory: Megillots record everything they sense and send the information to the nearest huleh. -Vulcan Guns: Megillots have a vulcan gun on each side on their head. -Mouth Ring Lasers: Megillots can fire blue ring lasers from their mouth. -Dual Wing Missile Launchers: Megillots have a missile launcher in each wing.Ben variations replace this with ring lasers. -Bladed Nasal Horn: Megillots are armed with a large blade for their nasal horn. -Needle Missiles: Ben and Ach versions of megillots can fire needle missiles from their underside.
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Post by The Architect on Nov 20, 2010 20:48:18 GMT -5
Yirmeyah Aliases: Spider, Jeremiah Appearance: Super Robot Wars Original Generation (GBA), Super Robot Wars Original Generations (PS2) Origin: One of three types of unmanned machines used by the Ze Balmary Empire. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 2 Abilities: -Flight: Yirmeyahs can fly at subsonic speeds even in space in order to travel and out maneuver enemies in combat. -Spinneret Gatling Photon: Yirmeyahs have an energy gatling gun in their spinneret. -Spinneret Laser Spider Web: Yirmeyahs can fire a laser spider web from their spinnerets.
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Post by The Architect on Nov 20, 2010 20:49:41 GMT -5
Mishlei Aliases: Bird Appearance: Super Robot Wars Original Generation (GBA), Super Robot Wars Original Generations (PS2) Origin: One of three types of unmanned machines used by the Ze Balmary Empire. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 3 Abilities: -Flight: Mishleis can fly at subsonic speeds even in space in order to travel and out maneuver enemies in combat. -Wing Nail Missiles: Mishleis can fire nail missiles from their wings. -Optic Cannon Blasts: Mishleis can fire energy blasts from the cannons in their eyes. -Talons: Mishleis are armed with powerful talons similar to those of a falcon.
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Post by The Architect on Nov 20, 2010 20:51:10 GMT -5
Zechariah Aliases: Soldier Appearance: Super Robot Wars Alpha (PS1, Dreamcast), Super Robot Wars Original Generation (GBA), Super Robot Wars Original Generations (PS2) Origin: The primary infantry of the Ze Balmary Empire. Origination Point: Balmar Origin Type: Robot/Alien/Ancient Order Type: Order Evil Danger Level: 4 Abilities: -Flight: Zechariahs can fly at subsonic speeds even in space in order to travel and out maneuver enemies in combat. -Dual Shoulder Photon Vulcan Guns: Zechariahs have an energy vulcan gun on each shoulder. -Laser Blade: Zechariahs are equipped with a laser blade. -Geist Blow: Zechariahs can charge their fists with energy and punch enemies in combat. -Optic Rifle: Zechariahs are equipped with a rifle that fires energy beams.
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Post by The Architect on Nov 20, 2010 20:52:11 GMT -5
Habakkuk Aliases: Fatman Appearance: Super Robot Wars Alpha (PS1, Dreamcast), Super Robot Wars Original Generation (GBA), Super Robot Wars Original Generations (PS2) Origin: The primary demolitionists of the Ze Balmary Empire. Origination Point: Balmar Origin Type: Robot/Alien/Ancient Order Type: Order Evil Danger Level: 5 Abilities: -Flight: Habakkuks can fly at subsonic speeds even in space in order to travel and out maneuver enemies in combat. -Dual Double Photon Vulcan Guns: Habakkuks have a double energy vulcan gun on each hip. -Twin Double Barreled Missile Launchers: Habakkuks have a double barreled missile launcher on each wrist. -Diver Missiles: Habakkuks can fire missiles from within their head -Dual Shoulder Metalium Cannons: Habakkuks have a metalium cannon on each shoulder.
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Post by The Architect on Nov 20, 2010 20:53:48 GMT -5
Ezekiel Aliases: Knight Appearance: Super Robot Wars Alpha (PS1, Dreamcast), Super Robot Wars Original Generation (GBA), Super Robot Wars Original Generations (PS2) Origin: Command versions of the zechariah. Origination Point: Balmar Origin Type: Robot/Alien/Ancient Order Type: Order Evil Danger Level: 6 Abilities: -Flight: Ezekiels can fly at subsonic speeds even in space in order to travel and out maneuver enemies in combat. -Dual Shoulder Vulcan Guns: Ezekiels have a vulcan gun on each shoulder. -Laser Blade: Ezekiels are equipped with a laser blade. -Geist Blow: Ezekiels can charge their fists with energy and punch enemies in combat. -Spark Tornado: Ezekiels can fire energy balls from the cannons on each leg. -Olga Cannon: Ezekiels are equipped with an energy cannon. -Nendou Field: Upgraded ezekiels are equipped with an energy field to defend them from lesser attacks.
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Post by The Architect on Nov 20, 2010 20:54:51 GMT -5
Huleh Aliases: Flower Appearance: Super Robot Wars Series (Throughout Series) Origin: The flagships of the Ze Balmary empire. Origination Point: Balmar Origin Type: Vehicle/Alien Order Type: Order Evil Danger Level: 7 Abilities: -Flight: Hulehs can fly at extremely high speeds even in space in order to travel. -Storage: Hulehs can store hundreds, if not thousands, of war machines within themselves. -Side Cluster Missiles: Hulehs can fire cluster missiles from each side of their body. -Vulcan Phalanx: Hulehs are armed with vulcan guns all around their body. -Spider Net Missiles: Hulehs can fire missiles that release large nets. -Legion Eraser: Hulehs can fire a powerful blue energy beam from their front -Armor: Hulehs have armor that can stand up to heavy assaults for a short time.
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Post by The Architect on Nov 20, 2010 20:57:40 GMT -5
Antenora Aliases: Mono Leg Appearance: Super Robot Wars Alpha (PS1, Dreamcast) Origin: The prototype of the Judeccas. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 8 Abilities: -Flight: Antenora can fly at subsonic speeds even in space in order to travel. -Tachis Missiles: Antenora can fire a barrage of missiles all around it. -Photon Sword: Antenora is equipped with a small energy blade that resembles a hand fan. -Torso Olga Cannon: Antenora can fire a powerful energy cannon from it's torso. -Assassin Bugs: Antenora can summon small mechanical bugs capable of teleportation and are armed with a laser gun in their mouth. -Draupnir Ring: Antenora is can entrap enemies in an energy ring and then cause it to explode with great force. -Armor: Antenora has armor that can stand up to heavy assaults for a short time. -Zfylud Crystal: Antenora is made of special crystals that allows it to reform from nearly any attack and allows it to self duplicate.
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Post by The Architect on Nov 20, 2010 21:00:33 GMT -5
Hermodr Aliases: Green Flower Appearance: Super Robot Wars Series (Throughout Series) Origin: The capital ships of the Ze Balmary empire. Origination Point: Balmar Origin Type: Vehicle/Alien Order Type: Order Evil Danger Level: 9 Abilities: -Flight: Hermodrs can fly at extremely high speeds even in space in order to travel. -Storage: Hermodrs can store tens of thousands of war machines within themselves. -Side Cluster Missiles: Hermodrs can fire cluster missiles from each side of their body. -Vulcan Phalanx: Hermodrs are armed with vulcan guns all around their body. -Megillot Summon: Hermodrs can summon a swarm of megillots to assist them in combat. -Region Buster: Hermodrs can fire a yellow or blue energy beam from their front that ranges from barely destroying enemy squads to destroying multiple space colonies in one hit. -Armor: Hermodrs have armor that can stand up to heavy assaults for a long time.
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Post by The Architect on Nov 20, 2010 21:02:38 GMT -5
Vayyikra Aliases: Griffon Appearance: Super Robot Wars Original Generation (GBA), Super Robot Wars Original Generations (PS2) Origin: Powerful robots created by the Ze Balmary Empire. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 9 Abilities: -Flight: Vayyikras can fly at subsonic speeds even in space in order to travel. -Optical Cannon: Vayyikras can fire a powerful pink beam from the cannon in their forehead. -Kanaf Slasher: Vayyirkas can steal health by stabbing enemies in combat with their torso. -Kanaf Slaves: Vayyikras have twenty five remote controlled robots used for bashing enemies in combat in large swarms. -Energy Drain: Vayyikras can drain the energy of their opponents to restore their health. -Spirit Taker: Vayykiras can fire energy draining missiles from their torso. -TK Field: Vayyikras have a force field to protect it from weaker attacks.
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Post by The Architect on Nov 20, 2010 21:03:56 GMT -5
White Judecca Aliases: White Death Cross Appearance: Super Robot Series (Throughout Series) Origin: A very large machine created by the Ze Balmary Empire used by Mai Kobayashi. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 9 Abilities: -Flight: White Judecca can fly at subsonic speeds even in space in order to travel. -Energy Balls: White Judecca can launch energy balls from it's four hands. -Lightning Punch: White Judecca can charge it's serpent-like upper right arm with electricity. -Energy Drain: White Judecca can drain the energy of others to restore it's health. -Megillot Summon: White Judecca can summon a squad of megillots to assist it in combat. -TK Field: White Judecca has a force field to protect it from weaker attacks. -Armor: White Judecca has armor that can stand up to heavy assaults for a short time. -Zfylud Crystal: Within White Judecca's circuits is a zfylud crystal, a special mineral that allows it to self repair shortly after enemy attacks.
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Post by The Architect on Nov 20, 2010 21:05:56 GMT -5
Black Judecca Aliases: Black Death Cross Appearance: Super Robot Wars Alpha (PS1, Dreamcast), Super Robot Wars Original Generations 2 (PS3) Origin: A machine based on White Judecca used by Euzeth Gozzo. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 9 Abilities: -Flight: Black Judecca can fly at subsonic speeds even in space in order to travel. -Energy Balls: Black Judecca can launch energy balls from it's four hands. -Lightning Punch: Black Judecca can charge it's serpent-like upper right arm with electricity. -Energy Drain: Black Judecca can drain the energy of others to restore it's health. -Megillot Summon: Black Judecca can summon a squad of megillots to assist it in combat. -Armor: Black Judecca has armor that can stand up to heavy assaults for a short time. -Zfylud Crystal: Within Black Judecca's circuits is a zfylud crystal, a special mineral that allows it to self repair shortly after enemy attacks.
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Post by The Architect on Dec 4, 2010 16:37:56 GMT -5
Neviim Aliases: White Star Appearance: Super Robot Wars Series (Throughout Series) Origin: Twelve automated forty kilometer diameter satellites created by the Ze Balmary Empire for invasions and defense. Origination Point: Balmar Origin Type: Vehicle/Alien Order Type: Order Evil Danger Level: 10 Abilities: -Levitation: Neviims can levitate. -Storage: Neviims can store dozens of warships and hundreds of war machines within themselves. -Energy Cannon: Neviims are armed with a very powerful energy cannon that destroy entire cities and large asteroids. This can also fire two or three energy blasts at once, although these can barely destroy strong warships.
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Post by The Architect on Dec 4, 2010 16:38:59 GMT -5
Hagai Aliases: None Appearance: Super Robot Wars Alpha 3 (PS2) Origin: The successors of the habakkuk. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 5 Abilities: -Flight: Hagais can fly at subsonic speeds even in space in order to travel. -Mugdar Cannon: Hagais can fire a laser cannon from in their body. -Rachav Missiles: Hagais can fire missiles from inside their body. -Claws: Yad versions of hagais can use sharp claws to attack enemies in combat.
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Post by The Architect on Dec 4, 2010 16:40:07 GMT -5
Shemuel Aliases: None Appearance: Super Robot Wars Alpha 3 (PS2) Origin: The successors of the ezekiel. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil/Order Good Danger Level: 6 Abilities: -Flight: Shemuels can fly at subsonic speeds even in space in order to travel. -Dagah Spear: Shemuels are equipped with an energy spear. -Dual Shoulder Blast Cannons: Shemuels have a blast cannon in each shoulder. -Aur Cannon: Shemuels have an electric cannon in their dagah spear. -Raam Ball: Ben and Ach versions of shemuels can form electric balls while in groups of three.
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Post by The Architect on Dec 4, 2010 16:41:24 GMT -5
Joelah Aliases: None Appearance: Super Robot Wars Alpha 3 (PS2) Origin: The successors of the mishlei. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 3 Abilities: -Flight: Joelahs can fly at subsonic speeds even in space in order to travel. -Dual Shoulder Aur Cannons: Joelahs have an energy cannon in each shoulder. -Twin Energy Guns: Joelahs have a pair of electric guns in their head. -Needle Missiles: Ben and Ach versions of joelahs are armed with needle missiles.
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Post by The Architect on Dec 11, 2010 21:44:48 GMT -5
Esrim Aliases: None Appearance: Super Robot Wars Alpha 3 (PS2) Origin: The successors of the zechariah. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 4 Abilities: -Flight: Esrims can fly at subsonic speeds even in space in order to travel. -Aur Blade: Esrims are equipped with an energy sword. -Barak Rifle: Esrims are equipped with an electric rifle. -Twin Wrist Rachav Missiles: Rosh versions of esrims can fire missiles from their wrists.
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Post by The Architect on Dec 11, 2010 21:45:40 GMT -5
Vayikran Aliases: None Appearance: Super Robot Wars Alpha 3 (PS2) Origin: An alternate version of vayyikra used by Hazal Gozzo. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 9 Abilities: -Flight: Vayikran can fly at subsonic speeds in space in order to travel. -Energy Shockwaves: Vayikran can emit powerful energy shockwaves from it's body. -Twin Gun Slaves: Vayikran is equipped with a pair of remote controlled beam guns. -Worm Hole Launch: Vayikran can launch a worm hole from it's body that will send enemies into colliding vortexes. -Telekinetic Disruption: Vayikran can disrupt telekinetic abilities such as T-Link systems in real personal troopers. -Armor: Vayikran has armor that can stand up to medium assaults for a long time. -Combine: Vayikran can combine with Devariim, allowing them to summon an extremely powerful energy demon from their combined torso.
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Post by The Architect on Jan 31, 2011 22:21:39 GMT -5
Devariim Aliases: None Appearance: Super Robot Wars Alpha 3 (PS2) Origin: A war machine used to assist Vayikran used by Ace Gozzo. Origination Point: Balmar Origin Type: Robot/Alien Order Type: Order Evil Danger Level: 9 Abilities: -Flight: Devariim can fly at super sonic speeds in space in order to travel. -Wing Lasers: Devariim can fire a laser from each of it's six wings. -Energy Beam: Devariim can fire an energy beam from it's body that has a very powerful single form, a scattered form, and a barrage from all directions. -Armor: Devariim has armor that can stand up to medium assaults for a long time. -Combine: Devariim can combine with Vayikran, allowing them to summon an extremely powerful energy demon from their combined torso.
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Post by The Architect on Mar 6, 2011 18:12:18 GMT -5
Bemidban Aliases: None Appearance: Super Robot Wars Alpha 3 (PS2) Origin: A very powerful and ancient robot used by Baran Doban. Origination Point: Balmar Origin Type: Robot/Alien/Ancient Order Type: Order Evil/Order Good Danger Level: 9 Abilities: -Flight: Bemidban can fly at subsonic speeds even in space in order to travel. -Doban Hammer: Bemidban is equipped with a very large and powerful wrecking ball. -Doban Crash: Bemidban can use the doban hammer to execute a very strong pound attack. -Doban Impact: Bemidban can swing the doban hammer long distances, allowing it to reduce most enemies to rubble upon impact. -Armor: Bemidban has armor that can stand up to heavy assaults for a short time.
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