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Post by The Architect on Apr 23, 2011 19:23:38 GMT -5
Emeraldan Aliases: Number 3 Appearance: Super Robot Wars Zodiac 2 (PSP), Super Robot Wars Zodiac 3 (PS3, PS Vita) Origin: One of the last arc sabers from planet Insaraum, this one used by Shuval Reptair. Origination Point: Insaraum Origin Type: Robot/Dimensional Order Type: Order Neutral Danger Level: 7 Abilities: -Flight: Emeraldan can fly at subsonic speeds even in space in order to travel. -Twin Katanas: Emeraldan is equipped with a pair of katanas stored in it's knees. -Dual Beam Guns: Emeraldan is equipped with a pair of green beam guns stored in it's shoulders. These can be combined to form a very powerful energy spear that can be thrown long distances. -Twin Axes: Emeraldan has a pair of powerful axes stored on it's back disguised as it's "wings".
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Post by The Architect on Apr 23, 2011 19:24:46 GMT -5
Pearl Nail Aliases: Number 7 Appearance: Super Robot Wars Zodiac 2 (PSP), Super Robot Wars Zodiac 3 (PS3, PS Vita) Origin: One of the last arc sabers from planet Insaraum, this one used by Marguerite Pistail. Origination Point: Insaraum Origin Type: Robot/Dimensional Order Type: Order Neutral/Order Good Danger Level: 7 Abilities: -Flight: Pearl Nail can fly at subsonic speeds even in space in order to travel. -Dual Valkyrja Arms: Pearl Nail has a saw blade shield on each binder that can charges with purple energy while in use as well as block enemy attacks. -Jewel Lasers: Pearl Nail is equipped with six remote controlled jewels stored in the binders that fire pink lasers -Divine Heaven: Pearl Nail can combine the valkyrja arms and throw them with it's binders with immense force.
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Post by The Architect on Apr 6, 2012 12:34:06 GMT -5
Pearl Fang Aliases: None Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: A clone arc saber used by former Fire Bug Squad leader Marylyn. Origination Point: Insaraum Origin Type: Robot/Dimensional Order Type: Order Evil Danger Level: 6 Abilities: -Flight: Pearl Fang can fly at subsonic speeds even in space in order to travel. -Dual Valkyrja Arms: Pearl Fang has a saw blade shield on each binder that can charges with purple energy while in use as well as block enemy attacks. -Jewel Lasers: Pearl Fang is equipped with six remote controlled jewels stored in the binders that fire pink lasers -Divine Heaven: Pearl Fang can combine the valkyrja arms and throw them with it's binders with immense force.
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Post by The Architect on Apr 10, 2012 10:57:34 GMT -5
Gabrin Aliases: None Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: Unmanned drones used by the arc sabers for reconnaissance and training. Origination Point: Insaraum Origin Type: Robot/Dimensional Order Type: Order Neutral Danger Level: 3 Abilities: -Flight: Gabrins can fly at subsonic speeds even in space in order to travel. -Laser Lance: Gabrins are armed with a lance that can fire red lasers from base's rubies and attach a bomb on the tip onto enemies. -Left Hand Shield: Gabrins have a shield for their left hand.
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Post by The Architect on Apr 11, 2012 11:03:22 GMT -5
Sapphireda Aliases: Number 4 Appearance: Super Robot Wars Zodiac 2 (PSP), Super Robot Wars Zodiac 3 (PS3, PS Vita) Origin: A clone arc saber of Emeraldan used by Shuval Reptair's apprentice Wayne Reptair. Origination Point: Insaraum Origin Type: Robot/Dimensional Order Type: Order Neutral Danger Level: 7 Abilities: -Flight: Sapphireda can fly at subsonic speeds even in space in order to travel. -Twin Katanas: Sapphireda is equipped with a pair of katanas stored in it's knees. -Dual Beam Guns: Sapphireda is equipped with a pair of blue beam guns stored in it's shoulders. These can be combined to form a very powerful energy spear that can be thrown long distances. -Twin Maces: Sapphireda has a pair of powerful maces stored on it's back disguised as it's "wings".
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Post by The Architect on Apr 22, 2012 12:23:31 GMT -5
Dym Aliases: None Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: Mass production versions of Diarmuid Origination Point: Insaraum Origin Type: Robot/Dimensional Order Type: Order Neutral Danger Level: 4 Abilities: -Flight: Dyms can fly at subsonic speeds even in space in order to travel. -Halberd: Dyms are equipped with a hook-less halberd. Ree versions are equipped with golden infused blades. -Left Wrist Energy Crossbow: Dyms are equipped with an energy crossbow in their left wrist.
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Post by The Architect on Apr 22, 2012 13:33:57 GMT -5
Diarmuid Aliases: Number 1, Knight of Knights Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: The most powerful arc saber from planet Insaraum, this one used by Geraldo Galus Vantair. Origination Point: Insaraum Origin Type: Robot/Dimensional Order Type: Order Neutral Danger Level: 8 Abilities: -Flight: Diarmuid can fly at subsonic speeds even in space in order to travel. -Star Spear Gaeblog: Diarmuid is equipped with a drill like lance it can use to attack enemies in combat. This lance is armed with a beam tip and can be used like a powerful energy rifle. -Centaur Mode: Diarmuid can temporarily turn into a centaur to move at subsonic speeds. Thanks to D Extractor technology it can also levitate off the ground while running.
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Post by The Architect on May 17, 2012 14:53:30 GMT -5
Gringal Aliases: None Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: Battleships used by the arc sabers. Origination Point: Insaraum Origin Type: Vehicle/Dimensional Order Type: Order Neutral Danger Level: 5 Abilities: -Flight: Gringals can fly at subsonic speeds even in order to travel. -Triple Bow Beam Cannons: Gringals are armed with three beam cannons on their bow. -Storage: Gringals can store a large squad of gabrins and a small squad of dyms within themselves.
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Post by The Architect on May 17, 2012 16:38:42 GMT -5
Palace Insaraum Aliases: None Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: The base and former royal palace of the arc sabers. Origination Point: Insaraum Origin Type: Vehicle/Dimensional/Mutant Order Type: Order Evil Danger Level: 9 Abilities: -Flight: Palace Insaraum can fly at very high speeds even in space in order to travel. -Laser Turrets: Palace Insaraum is armed with laser turrets all around it's body. -Heavy Particle Reaction Cannon: Palace Insaraum is armed with a very powerful blue particle cannon that can range from barely damaging armored enemies to blowing up a small island. -Dimensional Transmission Cannon: Palace Insaraum can charge it's heavy particle reaction cannon with artificial revive cells, making it more powerful and can turn whatever enemy it destroys into a damon. -Storage: Palace Insaraum can store a large squad of arc sabers and Seiohki The Insa within itself. -Artificial Damon Mutation: Upon being defeated, Palace Insaraum will reform and mutate into an extremely powerful artificial damon named Exa. Upon becoming Exa, it can levitate, still use the dimensional transmission cannon and summon four dym-like drones to assist it in combat.
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Post by The Architect on May 17, 2012 17:10:10 GMT -5
Seiohki The Insa Aliases: King of Resurrection, The Holy King, Insaraum's Holy Gourd Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: An extremely powerful machine from Insaraum and the archetype of all arc sabers. Origination Point: Insaraum Origin Type: Robot/Dimensional Order Type: Order Good Danger Level: 10 Abilities: -Flight: Seiohki The Insa can fly at subsonic speeds even in space in order to travel. -Sacred Crown: Seiohki The Insa can fire pink lasers from the giant crown around it's body that will spawn angel statues from the ground and emit a giganitc shockwave. Although not very powerful it has a blast diameter of several thousand miles. -Rock Encase: Seiohki The Insa can use the sacred crown to encase an enemy in rock before slicing it with the ax-like handle of Collbrande. -Immobilizing Speech: Seiohki The Insa can use a short speech that will summon an electric seal that will immobilize it's enemies. -Treasured Sword Collbrande: Seiohki The Insa is equipped with a sword handle with a pair of extremely sharp ax blades. Upon Uther, the pilot, giving his life force into it, the handle will a giant green energy blade that will reduce the surrounding area into lava while the energy from this blade grows around whatever planet it is on and fills it with basic life even in barren wastelands such as Mars. -Armor: Seiohki The Insa has armor that allows it to stand up to just about any attack.
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Post by The Architect on Jun 11, 2012 17:48:39 GMT -5
Rook Artificial Damon Aliases: Rook Adamon Appearance: Super Robot Wars Zodiac 2 (PSP) Origin: Five special vehicles fused with artificial cells designed to defend ZONE points. Origination Point: Solar System, Earth/Palace Insaraum Origin Type: Vehicle/Dimensional/Mutant Order Type: Order Neutral Danger Level: 8 Abilities: -Remote Bits: Rook Artificial Damons have a remote controlled gun in each of it's four legs that absorbs lasers emitted from their back in a massive volley. Cannon Type is armed with exceptionally explosive lasers. -Dimensional Fault: Rook Artificial Damons can erect a dimensional field around them to protect them from weaker attacks. Shield Type can spawn an indestructible version with a weak point only twenty centimeters wide.
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