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Post by The Architect on Nov 10, 2013 14:12:57 GMT -5
Death Star 1 Aliases: None Appearance: Star Wars (Arcade, 2600, NES) Origin: The first of two moon sized super weapons created by the Empire. Origination Point: Geonosis/Empire Origin Type: Vehicle/Alien Order Type: Order Evil Danger Level: 7 Abilities: -Armor: Death Star 1 has armor that makes the main hull virtually invulnerable. However, it's core is vulnerable from it's exhaust port. -Turbolaser Turrets: Death Star 1 is armed with hundreds, maybe thousands, of turbolaser turrets around it's body. -Superlaser: Death Star 1 is armed with a green super laser that can destroy planets in seconds. However, after using this it will require a full day before using again. -Internal Electric Spikes: Death Star 1 has electrified spikes within itself used to shock intruders. -Storage: Death Star 1 can store thousands of vehicles and tens of thousands of life forms within itself.
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Post by The Architect on Nov 10, 2013 14:14:03 GMT -5
Death Star 2 Aliases: None Appearance: Return of The Jedi (2600) Origin: The second of two moon sized super weapons created by the Empire. Origination Point: Endor/Empire Origin Type: Vehicle/Alien Order Type: Order Evil Danger Level: 7 Abilities: -Armor: Death Star 2 has armor that makes that can stand up to heavy assaults for a long time. However, it the core is hit it will violently explode. -Superlaser: Death Star 2 is armed with a green super laser that can destroy planets in seconds. Unlike the original it can be used at it's minimal setting to fire at capital ships with great precision once every ten seconds. -Summon: Death Star 2 can summon TIE Interceptors and Imperial Shuttles to assist it in combat. -Energy Shield: Death Star 2 has an energy shield around itself that can destroy enemies on contact although random holes in it can spawn during combat.
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