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Post by The Architect on Mar 2, 2015 17:19:18 GMT -5
Biovore Aliases: Tyranicus patris-boletus, Gunbeast Appearance: Rites of War (PC) Origin: A species of tyranids with ork DNA. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 3 Abilities: -Back Spore Mines: Biovores can release spore mines from their back, toxic acid mines that detonate upon detecting lifeforms without tyranid DNA.
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Post by The Architect on Mar 2, 2015 17:20:35 GMT -5
Tyrant Guard Aliases: Tyranicus scutatus Appearance: Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC), Deathwatch: Tyranid Invasion (PS4) Origin: A species of tyranid with space marine DNA. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 7 Abilities: -Twin Scything Talons: Tyrant Guards are armed with a pair of scythe-like talons strong enough to easily shred titanium. These can be replaced with rending claws. -Biomorphs: Tyranid Warriors can be equipped with a variety of organic weapons such a calcium reinforced machete called a bonesword, a triple whip armed with barbs called a lashwhip, or a severed crushing claw.
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Post by The Architect on Mar 2, 2015 17:21:27 GMT -5
Zoanthrope Aliases: Tyranicus animus-aborrens, Brain Appearance: Rites of War (PC), Dawn of War 2 (PC), Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC) Origin: A species of tyranid with eldar DNA. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 8 Abilities: -Hypnosis: Zoanthropes can use hypnosis from their eyes to control weak minded organisms. -Levitation: Zoanthropes can levitate. -Psychic Powers: Zoanthropes can use a variety of psychic powers including high intelligence, command normal tyranids, induce fear mentally, emit energy blasts and lances, form an invisible psychic shield around themselves, and self destruct.
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