|
Post by The Architect on Mar 2, 2015 17:29:15 GMT -5
Lictor Aliases: Tyranicus Chameleo, Spook, Mantis Stalker Appearance: Rites of War (PC), Dawn of War 2 (PC), Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC), Space Hulk: Deathwing (PC, PS4, Xbox One) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 4 Abilities: -Camouflage: Lictors can use camouflage to blend into their surroundings. -Twin Rending Claws: Lictors are armed with a pair of claws strong enough to easily shred titanium. -Twin Scything Talons: Lictors are armed with a pair of scythe-like talons strong enough to easily shred titanium. -Feeder Tentacles: Lictors have tentacles on their mouth strong enough to rip through bone. -Memory Absorb: Lictors can absorb the memories of any brain they eat.
|
|
|
Post by The Architect on Mar 2, 2015 17:30:06 GMT -5
Ripper Aliases: Minoris omniphagea, Anklebiter Appearance: Dawn of War 2: Retribution (PC) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 1 Abilities: -Eat: Rippers can eat enemies in combat. -Spear Legs: Rippers have six legs that can be used as spears. -Swarm: Once an enemy has been found all nearby rippers will try to overwhelm it.
|
|
|
Post by The Architect on Mar 2, 2015 17:31:05 GMT -5
Hormagaunt Aliases: Gauntii gladius Appearance: Rites of War (PC), Dawn of War 2 (PC), Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC), Deathwatch: Tyranid Invasion (PS4), Space Hulk: Deathwing (PC, PS4, Xbox One) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 3 Abilities: -Eat: Hormagaunts can eat enemies in combat. -Twin Scything Talons: Hormagaunts are armed with a pair of scythe-like talons strong enough to easily shred titanium. -Toxic Sacks: Hormagaunts have toxic sacks used to emit venom on their teeth and claws. -Adrenaline Rush: Hormagaunts can release adrenaline to temporarily move faster and increase their strength.
|
|
|
Post by The Architect on Mar 2, 2015 17:32:21 GMT -5
Termagant Aliases: Gauntii virago, Critter, Hunter-Slayer Appearance: Rites of War (PC), Dawn of War 2 (PC), Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC), Deathwatch: Tyranid Invasion (PS4) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 4 Abilities: -Speed: Termagants can move very fast in combat. -Twin Scything Talons: Termagants are armed with a pair of scythe-like talons strong enough to easily shred titanium. -Biomorphs: Termagants can be equipped with a variety of organic weapons such a flesh borer which fires carnivorous beetles, a harpoon gun called a spike rifle, a devourer which fires ravenous worm parasites, or a quick hardening web gun called a strangleweb.
|
|
|
Post by The Architect on Mar 2, 2015 17:33:31 GMT -5
Tyranid Warrior Aliases: Tyranicus gladius Appearance: Rites of War (PC), Dawn of War 2 (PC), Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC), Deathwatch: Tyranid Invasion (PS4) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 5 Abilities: -Twin Scything Talons: Tyranid Warriors are armed with a pair of scythe-like talons strong enough to easily shred titanium. -Biomorphs: Tyranid Warriors can be equipped with a variety of organic weapons such a devourer which fires ravenous worm parasites, a severed rending claw, a calcium reinforced machete called a bonesword, a triple whip armed with barbs called a lashwhip, or a deathspitter which fires corrosive maggots. -Venom Cannon: Venom versions of tyranid warriors are equipped with an acid gun. Upon impact the acid will leave poisonous crystals as residue.
|
|
|
Post by The Architect on Mar 2, 2015 17:34:43 GMT -5
Gargoyle Aliases: Gauntii avius, Hellbat Appearance: Rites of War (PC) Origin: Aerial versions of tyranid warriors. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 5 Abilities: -Flight: Gargoyles can fly short distances in order to travel. -Twin Rending Claws: Gargoyles are armed with a pair of claws strong enough to easily shred titanium. -Mouth Bio-Plasma: Gargoyles can fire green plasma from their mouth. -Barbed Tail: Gargoyles are armed with a barbed tail. -Fleshborer: Gargoyles are equipped with an organic gun that fires carnivorous beetles.
|
|
|
Post by The Architect on Mar 2, 2015 17:35:49 GMT -5
Carnifex Aliases: Screamer-Killer Appearance: Rites of War (PC), Dawn of War 2 (PC), Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC), Deathwatch: Tyranid Invasion (PS4) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 6 Abilities: -Thronback Armor: Carnifexes can be equipped with reinforced and spiky armor. This also gives them a high resistance to non-energy based attacks. -Quadruple Scything Talons: Carnifexes are armed with a four of scythe-like talons strong enough to easily shred titanium. The two lower ones can be replaced with render claws. -Electric Field: Carnifexes can form an electrical field from their scything talons. -Mouth Bio-Plasma: Carnifexes can fire green plasma from their mouth. This can be replaced with spore cysts. -Biomorphs: Carnifexes can be equipped with a variety of organic weapons such an acid gun that leaves toxic crystal residue called a venom cannon, a gun that fires seeds which turn into strangling vines called a stranglehorn cannon, or a deathspitter which fires corrosive maggots.
|
|
|
Post by The Architect on Mar 2, 2015 17:36:47 GMT -5
Ravener Aliases: Tyranicus Ophidius Subterra, Snake, Slither-Slasher Appearance: Dawn of War 2 (PC), Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 7 Abilities: -Agility: Raveners are highly agile in combat. -Twin Rending Claws: Raveners are armed with a pair of claws strong enough to easily shred titanium. -Twin Scything Talons: Raveners are armed with a pair of scythe-like talons strong enough to easily shred titanium. These can also be used for high speed burrowing. -Devourer: Raveners can be equipped with a gun that fires carnivorous beetles. -Deathspitter: Raveners can be equipped with a gun that fires corrosive maggots.
|
|
|
Post by The Architect on Mar 2, 2015 17:37:36 GMT -5
Hive Node Aliases: None Appearance: Dawn of War 2: Retribution (PC) Origin: Organic turrets created by raveners. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 2 Abilities: -Spore Mine Launch: Hive Node can launch spore mines, toxic acid mines that detonate upon detecting lifeforms without tyranid DNA. This can be replaced with clouds of spores to infect the air.
|
|
|
Post by The Architect on Mar 2, 2015 17:39:03 GMT -5
Hive Tyrant Aliases: Tyranicus praefactor, Overfiend Appearance: Rites of War (PC), Dawn of War 2 (PC), Dawn of War 2: Chaos Rising (PC), Dawn of War 2: Retribution (PC), Deathwatch: Tyranid Invasion (PS4) Origin: The most powerful tyranid species. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 8 Abilities: -Mouth Bio-Plasma: Hive Tyrants can fire green plasma from their mouth. -Biomorphs: Hive Tyrants can be equipped with a variety of organic weapons such a calcium reinforced machete called a bonesword, a triple whip armed with barbs called a lashwhip, a gun that fires seeds which turn into strangling vines called the stranglehorn cannon, or an acid gun that fires at super sonic speeds called the heavy venom cannon. -Psychic Powers: Hive Tyrants can use a variety of psychic powers including high intelligence, cell manipulation that allows them to never age, command normal tyranids, emitting energy blasts, induce fear mentally, emit shrieks that can cause the weak minded to go insane or die, regenerate by absorbing other life forms, and emit a psychic beacon to the tyranid hive mind. -Psychic Shield: Master versions of hive tyrants can form an invisible psychic shield around themselves.
|
|
|
Post by The Architect on Mar 12, 2015 22:37:29 GMT -5
Swarmlord Aliases: Tyrant Lord Appearance: Dawn of War 2: Retribution (PC) Origin: The most powerful hive tyrants. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 9 Abilities: -Mouth Bio-Plasma: Swarmlords can fire green plasma from their mouth. -Quadruple Boneswords: Swarmlords are equipped with four bone swords strong enough to shred force fields and all but the strongest materials with little effort. -Psychic Powers: Swarmlords can use a variety of psychic powers including high intelligence, cell manipulation that allows them to never age, command normal tyranids, emitting energy blasts, induce fear mentally, emit shrieks that can cause the weak minded to go insane or die, regenerate by absorbing other life forms, and emit a psychic beacon to the tyranid hive mind.
|
|
|
Post by The Architect on Oct 18, 2020 0:05:11 GMT -5
Pyrovore Aliases: None Appearance: Deathwatch: Tyranid Invasion (PS4) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 6 Abilities: -Back Fire Ball Cannon: Pyrovores have a powerful fire ball cannon on their back fueled by whatever they eat from the second mouth on their torso. -Acid Blood: Pyrovores have highly acidic blood.
|
|
|
Post by The Architect on Oct 18, 2020 0:07:17 GMT -5
Hive Guard Aliases: None Appearance: Deathwatch: Tyranid Invasion (PS4) Origin: One of many species of tyranids. Origination Point: Tyranid Galaxy Origin Type: Alien/Mutant Order Type: Order Neutral Danger Level: 7 Abilities: -Impaler Cannon: Hive Guards are equipped with a specialized cannon that can fire a volley of bony spikes at enemies in combat. If needed they can use their wings to psychically control the directions of these spikes before they hit a target.
|
|