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Post by The Architect on Mar 11, 2015 19:02:42 GMT -5
Gauss Turret Aliases: None Appearance: Dawn of War: Dark Crusade (PC), Dawn of War: Soulstorm (PC) Origin: Defense turrets created by the necrons. Origination Point: Milky Way Galaxy, various star systems, planets, and continents Origin Type: Alien/Vehicle/Ancient Order Type: Order Evil Danger Level: 7 Abilities: -Necrodermis: Gauss Turrets, like all necrons, are composed of necrodermis, a material that allows them to regenerate and reform from standard attacks and adapt to any environment. -Gauss Blast: Gauss Turrets can launch blasts of gauss energy, magnetic energy that can rip molecular bonds on contact.
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Post by The Architect on Mar 11, 2015 19:03:46 GMT -5
Monolith Aliases: None Appearance: Dawn of War: Winter Assault (PC), Dawn of War: Dark Crusade (PC), Dawn of War: Soulstorm (PC) Origin: A type of mobile fortresses created by the necrons. Origination Point: Milky Way Galaxy, various star systems, planets, and continents Origin Type: Alien/Vehicle/Ancient Order Type: Order Evil Danger Level: 8 Abilities: -Necrodermis: Monoliths, like all necrons, are composed of necrodermis, a material that allows them to regenerate and reform from standard attacks and adapt to any environment. -Levitation: Monoliths can levitate. -Gauss Flux Arc Projectors: Monoliths are armed with four 3-barreled turrets at their corners that can fire gauss energy, magnetic energy that can rip molecular bonds on contact. -Particle Whip: Monoliths can fire a very powerful whip-like bolt of gauss energy from their top. This can be replaced with a dark portal, allowing them to teleport necron warriors into battle.
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Post by The Architect on Mar 11, 2015 19:04:38 GMT -5
Obelisk Aliases: None Appearance: Dawn of War: Dark Crusade (PC), Dawn of War: Soulstorm (PC) Origin: A type of mobile fortresses created by the necrons. Origination Point: Milky Way Galaxy, various star systems, planets, and continents Origin Type: Alien/Vehicle/Ancient Order Type: Order Evil Danger Level: 9 Abilities: -Necrodermis: Obelisks, like all necrons, are composed of necrodermis, a material that allows them to regenerate and reform from standard attacks and adapt to any environment. -Tesla Spheres: Obelisks are armed with four green spheres that can fire electric bolts. -Gravity Pulse: Obelisks can emit shockwaves that temporarily increase the gravity around it.
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