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Post by The Architect on Mar 19, 2015 21:24:59 GMT -5
Pathfinder Aliases: None Appearance: Dawn of War: Dark Crusade (PC), Dawn of War: Soulstorm (PC) Origin: Tau warriors used for reconnaissance. Origination Point: T'au Star System, T'au Origin Type: Alien Order Type: Order Good Danger Level: 1 Abilities: -Marker Light: Pathfinders are equipped with a laser marker that determines distance and increases accuracy for themselves and allies. -Pulse Carbine: Pathfinders are equipped with a machine gun that fires plasma bullets and is armed with a photon grenade launcher which fires blinding sonic blasts. -EMP Grenades: Pathfinders are equipped with EMP grenades.
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Post by The Architect on Mar 19, 2015 21:25:52 GMT -5
Fire Warrior Aliases: None Appearance: Fire Warrior (PS2, PC), Dawn of War: Dark Crusade (PC), Dawn of War: Soulstorm (PC) Origin: The most common type of tau warrior. Origination Point: T'au Star System, T'au Origin Type: Alien Order Type: Order Good Danger Level: 5 Abilities: -Pulse Rifle: Fire Warriors are equipped with an assault rifle that fires plasma bullets. -Pulse Carbine: Fire Warriors are equipped with a machine gun that fires plasma bullets and is armed with a photon grenade launcher which fires blinding sonic blasts. -EMP Grenades: Fire Warriors are equipped with EMP grenades.
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Post by The Architect on Mar 19, 2015 21:26:44 GMT -5
Ethereal Aliases: None Appearance: Fire Warrior (PS2, PC), Dawn of War: Dark Crusade (PC), Dawn of War: Soulstorm (PC) Origin: The leaders of the tau warriors. Origination Point: T'au Star System, T'au Origin Type: Alien Order Type: Order Good Danger Level: 5 Abilities: -Honour Glade: Ethereals are equipped with a halberd -Twin Equalizers: Ethereals are equipped with a pair of batons that can each emit a disruption field.
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Post by The Architect on Mar 19, 2015 21:27:40 GMT -5
Vespid Stingwing Aliases: None Appearance: Dawn of War: Dark Crusade (PC), Dawn of War: Soulstorm (PC) Origin: Mercenaries that became allies of the tau. Origination Point: Vespid Origin Type: Alien Order Type: Order Good Danger Level: 4 Abilities: -Flight: Vespid Stingwings can fly short distances in order to travel. -Enhanced Senses: Vespid Stingwings have an enhanced sense of smell and can see all light spectrums -Claws: Vespid Stingwings can use their claws to attack enemies in combat. -Neutron Blaster: Vespid Stingwings are equipped with a radiation gun.
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