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Post by The Architect on May 5, 2015 22:36:03 GMT -5
Death Star 1 Aliases: None Appearance: Star Wars: Rogue Squadron (N64, PC), Star Wars: Rogue Squadron 2 Rogue Lead (Game Cube), Star Wars: Rogue Squadron 3 Rebel Strike (Game Cube) Origin: A moon sized super weapon created by the Galactic Empire. Origination Point: Geonosis/Galactic Empire Origin Type: Alien/Vehicle Order Type: Order Evil Danger Level: 10 Abilities: -Armor: Death Star 1 has armor that makes the main hull virtually invulnerable and can erect an energy shield as long as it's energy towers are fuctional. However, it's core is vulnerable from it's exhaust port. -Turbolaser Turrets: Death Star 1 is armed with hundreds, maybe thousands, of turbolaser turrets around it's body. -Superlaser: Death Star 1 is armed with a green super laser that can destroy planets in seconds. However, after using this it will require a full day before using again. -Storage: Death Star 1 can store thousands of vehicles and tens of thousands of life forms within itself.
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Post by The Architect on May 5, 2015 22:37:01 GMT -5
Death Star 2 Aliases: None Appearance: Star Wars: Rogue Squadron 2 Rogue Lead (Game Cube), Star Wars: Rogue Squadron 3 Rebel Strike (Game Cube) Origin: A second Death Star constructed after the destruction of the first. Origination Point: Endor/Empire Origin Type: Alien/Vehicle Order Type: Order Evil Danger Level: 11 Abilities: -Armor: Death Star 2 has armor that makes the main hull virtually invulnerable. However, it will be destroyed if it's core acquires enough damage. -Turbolaser Turrets: Death Star 2 is armed with hundreds, maybe thousands, of turbolaser turrets around it's body. -Superlaser: Death Star 2 is armed with a green super laser that can destroy planets in seconds. Unlike the original it can be used at it's minimal setting to fire at capital ships with great precision once every three minutes. -Storage: Death Star 2 can store thousands of vehicles and tens of thousands of life forms within itself.
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