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Post by The Architect on Oct 31, 2015 14:05:13 GMT -5
Vyrock Aliases: Vylock Appearance: Jetman (NES) Origin: The fortress of the Vyram. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional/Vehicle Order Type: Order Evil Danger Level: 0 Abilities: -Teleportation: Vyrock can teleport as far away as other planets as well as other dimensions. -Armor: Vyrock has armor that makes it immune to all but the strongest attacks. -Storage: Vyrock can store dozens of organisms within itself.
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Post by The Architect on Oct 31, 2015 14:06:31 GMT -5
Grinam Aliases: None Appearance: Jetman (NES) Origin: The primary soldiers of the Vyram. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional Order Type: Order Evil Danger Level: 1 Abilities: -Teleportation: Grinams can teleport as far away as other planets at will. -Ax: Grinams are equipped with an ax. If they lose it they can punch enemies in combat. -Micro Missile Gloves: Grinams have micro missiles in their gloves.
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Post by The Architect on Oct 31, 2015 14:07:24 GMT -5
Dimensional Bug Aliases: Jigen Mushi Appearance: Jetman (NES) Origin: Bugs created by the Vyram to form dimensional beasts. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional/Mutant Order Type: Order Evil Danger Level: 4 Abilities: -Teleportation: Dimensional Bugs can teleport as far away as other planets at will. -Scuttle: Dimensional Bugs can scuttle at low speeds in order to travel. -Fusion: Dimensional Bugs can fuse with objects to form dimensional beasts. -Jump Attack: Dimensional Bugs can execute a jump attack.
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Post by The Architect on Oct 31, 2015 14:07:50 GMT -5
Vyram Turret Aliases: None Appearance: Jetman (NES) Origin: Automated turrets created by the Vyram to assist the grinams. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional/Robot Order Type: Order Evil Danger Level: 1 Abilities: -Teleportation: Vyram Turrets can teleport as far away as other planets at will. -Bullets: Vyram Turrets can fire bullets at enemies in combat. Later generations can replace these with lasers.
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Post by The Architect on Oct 31, 2015 14:09:16 GMT -5
Vyram Wall Trap Aliases: None Appearance: Jetman (NES) Origin: Automated traps set up by the grinams. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional/Robot Order Type: Order Evil Danger Level: 3 Abilities: -Teleportation: Vyram Wall Traps can teleport as far away as other planets at will. -Spikes: Vyram Wall Traps can release spikes once an enemy gets close enough to them. Later generations can replace these with short range flamethrowers.
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Post by The Architect on Oct 31, 2015 14:10:08 GMT -5
Ground Drone Aliases: None Appearance: Jetman (NES) Origin: One of two types of drones used by the Vyram. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional/Robot Order Type: Order Evil Danger Level: 2 Abilities: -Teleportation: Ground Drones can teleport as far away as other planets at will. -Scuttle: Ground Drones can scuttle at low speeds in order to travel. -Ram: Ground Drones can ram into enemies in combat.
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Post by The Architect on Oct 31, 2015 14:10:42 GMT -5
Air Drone Aliases: None Appearance: Jetman (NES) Origin: One of two types of drones used by the Vyram. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional/Robot Order Type: Order Evil Danger Level: 2 Abilities: -Teleportation: Air Drones can teleport as far away as other planets at will. -Levitation: Air Drones can levitate. -Ram: Air Drones can ram into enemies in combat.
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Post by The Architect on Oct 31, 2015 14:11:58 GMT -5
Mechanical Bat Aliases: None Appearance: Jetman (NES) Origin: Flying robots that assist the grinams. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional/Robot Order Type: Order Evil Danger Level: 3 Abilities: -Teleportation: Mechanical Bats can teleport as far away as other planets at will. -Flight: Mechanical Bats can fly at low speeds in order to travel. -Dive Attack: Mechanical Bats can execute a dive attack.
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Post by The Architect on Oct 31, 2015 14:12:44 GMT -5
Organic Bomb Aliases: None Appearance: Jetman (NES) Origin: Special bombs created by the Vyram to defend Vyrock. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional Order Type: Order Evil Danger Level: 4 Abilities: -Explode: Organic Bombs can explode upon an enemy getting close enough.
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Post by The Architect on Oct 1, 2017 19:32:56 GMT -5
Grey Aliases: Gray Appearance: Azito 3 (PS1) Origin: A robot bodyguard of the Vyram leaders. Origination Point: Back Dimension, Vyram Homeworld Origin Type: Dimensional/Robot Order Type: Order Evil Danger Level: 5 Abilities: -Steel Armor: Grey is composed out of steel armor. -Martial Arts: Grey can use martial arts to attack enemies in combat. -Finger Lighter: Grey is armed with a lighter in his right index finger. -Hand Grazer: Grey can emit shockwaves from his palms. -Grey Cannon: Grey is equipped with a powerful energy cannon stored on his back. -Multi-Shot Gun: Grey is armed with a double barreled gun on his right arm.
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