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Yard
Apr 19, 2016 13:05:11 GMT -5
Post by The Architect on Apr 19, 2016 13:05:11 GMT -5
Yard Aliases: None Appearance: Super Metroid (SNES) Origin: One of many life forms from planet Zebes. Origination Point: Zebes Origin Type: Alien Order Type: Chaos Neutral Danger Level: 1 Abilities: -Ram: Yards can ram into enemies in combat. -Thick Shell: Yards have a thick shell that makes them virtually immune to non-explosive weapons.
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Yard
Apr 19, 2016 13:06:25 GMT -5
Post by The Architect on Apr 19, 2016 13:06:25 GMT -5
Yard X Aliases: None Appearance: Metroid Fusion (GBA) Origin: Yards after being infected with x parasites. Origination Point: Biological Space Laboratory Origin Type: Alien/Mutant Order Type: Chaos Neutral Danger Level: 2 Abilities: -Spiked Shell: Yard Xes are armed with a spike shell they can use to ram into enemies in combat and fire lasers.
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