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Post by The Architect on Oct 31, 2016 10:22:15 GMT -5
Ultraman Victory Aliases: None Appearance: Mega Monster Rush Ultra Frontier (Arcade), Ultraman Fusion Fight (Arcade) Origin: The ancient guardian of the victorium crystals. Origination Point: Solar System, Earth, mantle Origin Type: Ancient/Natural Order Type: Chaos Good/Order Good Danger Level: 10 Abilities: -Flight: Ultraman Victorycan fly at high speeds even in space. -Human Fusion: Ultraman Victory can fuse with a human host to remain on planets that are hazardous. -Martial Arts Skills: Ultraman Victory is a professional in hand to hand combat and can surpass just about any monster. -Victory Lancer: Ultraman Victory is equipped with the Victory Lancer, a device that allows him to turn his right arm into a limb from a spark doll and use their powers. -Koshins: Ultraman Victory can fire koshins, many attacks based from beams that are extremely powerful. -Victorium Shoot: Ultraman Victory's favorite Koshin, a L style attack from his arms that can destroy most monsters in one hit. -Knight Mode: After receiving power from Ultraman Hikari, Ultraman Victory can go into knight mode. While in it he is equipped with the Knight Trimbe, a flute that emits a melody capable of sealing dark energy and reviving spark dolls as well as turn into a sword that can fire energy beams. -Fusion: Ultraman Victory can fuse with Ultraman Ginga to become Ultraman GingaVictory.
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